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LibGUI, WindowServer: Greatly simplify menubar logic

Currently, any number of menubars can be plugged in and out of a window.
This is unnecessary complexity, since we only need one menubar on a
window. This commit removes most of the logic for dynamically attaching
and detaching menubars and makes one menubar always available. The
menubar is only considered existent if it has at least a single menu in
it (in other words, an empty menubar will not be shown).

This commit additionally fixes a bug wherein menus added after a menubar
has been attached would not have their rects properly setup, and would
therefore appear glitched out on the top left corner of the menubar.
This commit is contained in:
sin-ack 2021-07-29 10:14:12 +00:00 committed by Andreas Kling
parent 95ab61e3db
commit 611370e7dc
19 changed files with 150 additions and 255 deletions

View file

@ -10,6 +10,7 @@
#include <AK/WeakPtr.h>
#include <LibCore/Object.h>
#include <LibGUI/Action.h>
#include <LibGUI/Event.h>
#include <LibGUI/Forward.h>
#include <LibGfx/Forward.h>
@ -53,11 +54,13 @@ private:
void unrealize_menu();
void realize_if_needed(const RefPtr<Action>& default_action);
void realize_menu_item(MenuItem&, int item_id);
int m_menu_id { -1 };
String m_name;
RefPtr<Gfx::Bitmap> m_icon;
NonnullOwnPtrVector<MenuItem> m_items;
WeakPtr<Action> m_last_default_action;
WeakPtr<Action> m_current_default_action;
bool m_visible { false };
};