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LibGUI, WindowServer: Greatly simplify menubar logic
Currently, any number of menubars can be plugged in and out of a window. This is unnecessary complexity, since we only need one menubar on a window. This commit removes most of the logic for dynamically attaching and detaching menubars and makes one menubar always available. The menubar is only considered existent if it has at least a single menu in it (in other words, an empty menubar will not be shown). This commit additionally fixes a bug wherein menus added after a menubar has been attached would not have their rects properly setup, and would therefore appear glitched out on the top left corner of the menubar.
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parent
95ab61e3db
commit
611370e7dc
19 changed files with 150 additions and 255 deletions
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@ -66,6 +66,7 @@ Window* Window::from_window_id(int window_id)
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Window::Window(Core::Object* parent)
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: Core::Object(parent)
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, m_menubar(Menubar::construct())
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{
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all_windows->set(this);
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m_rect_when_windowless = { -5000, -5000, 140, 140 };
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@ -92,8 +93,6 @@ Window::Window(Core::Object* parent)
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Window::~Window()
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{
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if (m_menubar)
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m_menubar->notify_removed_from_window({});
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all_windows->remove(this);
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hide();
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}
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@ -162,11 +161,11 @@ void Window::show()
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apply_icon();
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if (m_menubar) {
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// This little dance makes us create a server-side menubar.
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auto menubar = move(m_menubar);
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set_menubar(menubar);
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}
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m_menubar->for_each_menu([&](Menu& menu) {
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menu.realize_menu_if_needed();
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WindowServerConnection::the().async_add_menu(m_window_id, menu.menu_id());
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return IterationDecision::Continue;
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});
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reified_windows->set(m_window_id, this);
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Application::the()->did_create_window({});
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@ -1172,22 +1171,12 @@ Gfx::Bitmap* Window::back_bitmap()
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Menu& Window::add_menu(String name)
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{
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if (!m_menubar)
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set_menubar(GUI::Menubar::construct());
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return m_menubar->add_menu(move(name));
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}
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void Window::set_menubar(RefPtr<Menubar> menubar)
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{
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if (m_menubar == menubar)
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return;
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if (m_menubar)
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m_menubar->notify_removed_from_window({});
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m_menubar = move(menubar);
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if (m_window_id && m_menubar) {
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m_menubar->notify_added_to_window({});
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WindowServerConnection::the().async_set_window_menubar(m_window_id, m_menubar->menubar_id());
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Menu& menu = m_menubar->add_menu({}, move(name));
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if (m_window_id) {
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menu.realize_menu_if_needed();
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WindowServerConnection::the().async_add_menu(m_window_id, menu.menu_id());
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}
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return menu;
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}
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bool Window::is_modified() const
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