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LibGUI, WindowServer: Greatly simplify menubar logic

Currently, any number of menubars can be plugged in and out of a window.
This is unnecessary complexity, since we only need one menubar on a
window. This commit removes most of the logic for dynamically attaching
and detaching menubars and makes one menubar always available. The
menubar is only considered existent if it has at least a single menu in
it (in other words, an empty menubar will not be shown).

This commit additionally fixes a bug wherein menus added after a menubar
has been attached would not have their rects properly setup, and would
therefore appear glitched out on the top left corner of the menubar.
This commit is contained in:
sin-ack 2021-07-29 10:14:12 +00:00 committed by Andreas Kling
parent 95ab61e3db
commit 611370e7dc
19 changed files with 150 additions and 255 deletions

View file

@ -201,7 +201,6 @@ public:
void did_disable_focused_widget(Badge<Widget>);
Menu& add_menu(String name);
void set_menubar(RefPtr<Menubar>);
protected:
Window(Core::Object* parent = nullptr);
@ -242,7 +241,7 @@ private:
OwnPtr<WindowBackingStore> m_front_store;
OwnPtr<WindowBackingStore> m_back_store;
RefPtr<Menubar> m_menubar;
NonnullRefPtr<Menubar> m_menubar;
RefPtr<Gfx::Bitmap> m_icon;
RefPtr<Gfx::Bitmap> m_custom_cursor;