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LibGUI, WindowServer: Greatly simplify menubar logic
Currently, any number of menubars can be plugged in and out of a window. This is unnecessary complexity, since we only need one menubar on a window. This commit removes most of the logic for dynamically attaching and detaching menubars and makes one menubar always available. The menubar is only considered existent if it has at least a single menu in it (in other words, an empty menubar will not be shown). This commit additionally fixes a bug wherein menus added after a menubar has been attached would not have their rects properly setup, and would therefore appear glitched out on the top left corner of the menubar.
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19 changed files with 150 additions and 255 deletions
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@ -15,13 +15,14 @@
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#include <LibGfx/Forward.h>
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#include <LibGfx/Rect.h>
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#include <WindowServer/Cursor.h>
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#include <WindowServer/Event.h>
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#include <WindowServer/MenuItem.h>
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#include <WindowServer/Window.h>
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namespace WindowServer {
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class ClientConnection;
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class Menubar;
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class Window;
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class Menu final : public Core::Object {
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C_OBJECT(Menu);
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