1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-25 18:57:45 +00:00

LibGUI, WindowServer: Greatly simplify menubar logic

Currently, any number of menubars can be plugged in and out of a window.
This is unnecessary complexity, since we only need one menubar on a
window. This commit removes most of the logic for dynamically attaching
and detaching menubars and makes one menubar always available. The
menubar is only considered existent if it has at least a single menu in
it (in other words, an empty menubar will not be shown).

This commit additionally fixes a bug wherein menus added after a menubar
has been attached would not have their rects properly setup, and would
therefore appear glitched out on the top left corner of the menubar.
This commit is contained in:
sin-ack 2021-07-29 10:14:12 +00:00 committed by Andreas Kling
parent 95ab61e3db
commit 611370e7dc
19 changed files with 150 additions and 255 deletions

View file

@ -362,7 +362,7 @@ Menu* MenuManager::previous_menu(Menu* current)
return nullptr;
Menu* found = nullptr;
Menu* previous = nullptr;
wm.window_with_active_menu()->menubar()->for_each_menu([&](Menu& menu) {
wm.window_with_active_menu()->menubar().for_each_menu([&](Menu& menu) {
if (current == &menu) {
found = previous;
return IterationDecision::Break;
@ -380,7 +380,7 @@ Menu* MenuManager::next_menu(Menu* current)
auto& wm = WindowManager::the();
if (!wm.window_with_active_menu())
return nullptr;
wm.window_with_active_menu()->menubar()->for_each_menu([&](Menu& menu) {
wm.window_with_active_menu()->menubar().for_each_menu([&](Menu& menu) {
if (is_next) {
found = &menu;
return IterationDecision::Break;