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LibGUI, WindowServer: Greatly simplify menubar logic
Currently, any number of menubars can be plugged in and out of a window. This is unnecessary complexity, since we only need one menubar on a window. This commit removes most of the logic for dynamically attaching and detaching menubars and makes one menubar always available. The menubar is only considered existent if it has at least a single menu in it (in other words, an empty menubar will not be shown). This commit additionally fixes a bug wherein menus added after a menubar has been attached would not have their rects properly setup, and would therefore appear glitched out on the top left corner of the menubar.
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19 changed files with 150 additions and 255 deletions
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@ -3,13 +3,10 @@
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endpoint WindowServer
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{
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create_menubar(i32 menubar_id) =|
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destroy_menubar(i32 menubar_id) =|
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create_menu(i32 menu_id, [UTF8] String menu_title) =|
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destroy_menu(i32 menu_id) =|
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add_menu_to_menubar(i32 menubar_id, i32 menu_id) =|
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add_menu(i32 window_id, i32 menu_id) =|
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add_menu_item(
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i32 menu_id,
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@ -53,8 +50,6 @@ endpoint WindowServer
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destroy_window(i32 window_id) => (Vector<i32> destroyed_window_ids)
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set_window_menubar(i32 window_id, i32 menubar_id) =|
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set_window_title(i32 window_id, [UTF8] String title) =|
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get_window_title(i32 window_id) => ([UTF8] String title)
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