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SoundPlayer: Cast Audio::Sample to float for fabsf()
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@ -54,7 +54,7 @@ void SampleWidget::paint_event(GUI::PaintEvent& event)
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if (m_buffer) {
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int samples_per_pixel = m_buffer->sample_count() / frame_inner_rect().width();
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for (int sample_index = 0; sample_index < m_buffer->sample_count() && (x - x_offset) < frame_inner_rect().width(); ++sample_index) {
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float sample = fabsf(m_buffer->samples()[sample_index].left);
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float sample = fabsf((float)m_buffer->samples()[sample_index].left);
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sample_max = max(sample, sample_max);
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++count;
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