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WindowServer: Load multiple scaled versions of Bitmaps and Cursors
This enables rendering of mixed-scale screen layouts with e.g. high resolution cursors and window button icons on high-dpi screens while using lower resolution bitmaps on regular screens.
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15 changed files with 269 additions and 99 deletions
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@ -11,10 +11,12 @@
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Rect.h>
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#include <WindowServer/MultiScaleBitmaps.h>
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namespace WindowServer {
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class MouseEvent;
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class Screen;
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class WindowFrame;
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class Button : public Weakable<Button> {
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@ -28,7 +30,7 @@ public:
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Gfx::IntRect rect() const { return { {}, m_relative_rect.size() }; }
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Gfx::IntRect screen_rect() const;
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void paint(Gfx::Painter&);
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void paint(Screen&, Gfx::Painter&);
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void on_mouse_event(const MouseEvent&);
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@ -38,12 +40,12 @@ public:
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bool is_visible() const { return m_visible; }
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void set_icon(const Gfx::Bitmap& icon) { m_icon = icon; }
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void set_icon(const RefPtr<MultiScaleBitmaps>& icon) { m_icon = icon; }
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private:
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WindowFrame& m_frame;
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Gfx::IntRect m_relative_rect;
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RefPtr<Gfx::Bitmap> m_icon;
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RefPtr<MultiScaleBitmaps> m_icon;
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bool m_pressed { false };
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bool m_visible { true };
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bool m_hovered { false };
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