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WindowServer: Load multiple scaled versions of Bitmaps and Cursors
This enables rendering of mixed-scale screen layouts with e.g. high resolution cursors and window button icons on high-dpi screens while using lower resolution bitmaps on regular screens.
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15 changed files with 269 additions and 99 deletions
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@ -224,8 +224,7 @@ public:
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Gfx::IntPoint get_recommended_window_position(Gfx::IntPoint const& desired);
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int compositor_icon_scale() const;
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void reload_icon_bitmaps_after_scale_change(bool allow_hidpi_icons = true);
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void reload_icon_bitmaps_after_scale_change();
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void reevaluate_hovered_window(Window* = nullptr);
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Window* hovered_window() const { return m_hovered_window.ptr(); }
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@ -233,7 +232,7 @@ public:
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WindowStack& window_stack() { return m_window_stack; }
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private:
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NonnullRefPtr<Cursor> get_cursor(String const& name);
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RefPtr<Cursor> get_cursor(String const& name);
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void process_mouse_event(MouseEvent&);
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void process_event_for_doubleclick(Window& window, MouseEvent& event);
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@ -257,7 +256,6 @@ private:
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void do_move_to_front(Window&, bool, bool);
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bool m_allow_hidpi_icons { true };
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RefPtr<Cursor> m_hidden_cursor;
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RefPtr<Cursor> m_arrow_cursor;
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RefPtr<Cursor> m_hand_cursor;
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