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LibJS: Add DisposableStack{, Prototype, Constructor}
Since the async parts of the spec are not stage 3 at this point we don't add AsyncDisposableStack.
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Userland/Libraries/LibJS/Runtime/DisposableStack.h
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Userland/Libraries/LibJS/Runtime/DisposableStack.h
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/*
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* Copyright (c) 2022, David Tuin <davidot@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/AbstractOperations.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class DisposableStack final : public Object {
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JS_OBJECT(DisposableStack, Object);
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public:
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virtual ~DisposableStack() override = default;
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enum class DisposableState {
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Pending,
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Disposed
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};
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[[nodiscard]] DisposableState disposable_state() const { return m_state; }
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[[nodiscard]] Vector<DisposableResource> const& disposable_resource_stack() const { return m_disposable_resource_stack; }
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[[nodiscard]] Vector<DisposableResource>& disposable_resource_stack() { return m_disposable_resource_stack; }
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void set_disposed() { m_state = DisposableState::Disposed; }
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private:
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DisposableStack(Vector<DisposableResource> stack, Object& prototype);
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virtual void visit_edges(Visitor& visitor) override;
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Vector<DisposableResource> m_disposable_resource_stack;
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DisposableState m_state { DisposableState::Pending };
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};
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}
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