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LibJS: Add DisposableStack{, Prototype, Constructor}

Since the async parts of the spec are not stage 3 at this point we don't
add AsyncDisposableStack.
This commit is contained in:
davidot 2022-12-21 11:48:14 +01:00 committed by Linus Groh
parent bff038411a
commit 6255ca4a42
22 changed files with 868 additions and 0 deletions

View file

@ -0,0 +1,40 @@
/*
* Copyright (c) 2022, David Tuin <davidot@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/AbstractOperations.h>
#include <LibJS/Runtime/Object.h>
namespace JS {
class DisposableStack final : public Object {
JS_OBJECT(DisposableStack, Object);
public:
virtual ~DisposableStack() override = default;
enum class DisposableState {
Pending,
Disposed
};
[[nodiscard]] DisposableState disposable_state() const { return m_state; }
[[nodiscard]] Vector<DisposableResource> const& disposable_resource_stack() const { return m_disposable_resource_stack; }
[[nodiscard]] Vector<DisposableResource>& disposable_resource_stack() { return m_disposable_resource_stack; }
void set_disposed() { m_state = DisposableState::Disposed; }
private:
DisposableStack(Vector<DisposableResource> stack, Object& prototype);
virtual void visit_edges(Visitor& visitor) override;
Vector<DisposableResource> m_disposable_resource_stack;
DisposableState m_state { DisposableState::Pending };
};
}