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LibWeb: Remove unecessary dependence on Window from Geometry classes
These classes only needed Window to get at its realm. Pass a realm directly to construct Geometry classes.
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11 changed files with 51 additions and 44 deletions
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@ -4,24 +4,24 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Geometry/DOMPointReadOnly.h>
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#include <LibWeb/HTML/Window.h>
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namespace Web::Geometry {
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JS::NonnullGCPtr<DOMPointReadOnly> DOMPointReadOnly::create_with_global_object(HTML::Window& window, double x, double y, double z, double w)
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JS::NonnullGCPtr<DOMPointReadOnly> DOMPointReadOnly::construct_impl(JS::Realm& realm, double x, double y, double z, double w)
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{
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return *window.heap().allocate<DOMPointReadOnly>(window.realm(), window, x, y, z, w);
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return *realm.heap().allocate<DOMPointReadOnly>(realm, realm, x, y, z, w);
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}
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DOMPointReadOnly::DOMPointReadOnly(HTML::Window& window, double x, double y, double z, double w)
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: PlatformObject(window.realm())
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DOMPointReadOnly::DOMPointReadOnly(JS::Realm& realm, double x, double y, double z, double w)
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: PlatformObject(realm)
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, m_x(x)
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, m_y(y)
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, m_z(z)
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, m_w(w)
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{
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set_prototype(&window.cached_web_prototype("DOMPointReadOnly"));
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set_prototype(&Bindings::cached_web_prototype(realm, "DOMPointReadOnly"));
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}
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DOMPointReadOnly::~DOMPointReadOnly() = default;
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