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LibWeb: Extract CanvasDrawPath class from CRC2D
Again, this is an entirely virtual class since the methods involve direct access to the Painter. Though, maybe I could just expose the Painter...
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5 changed files with 70 additions and 21 deletions
33
Userland/Libraries/LibWeb/HTML/Canvas/CanvasDrawPath.h
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Userland/Libraries/LibWeb/HTML/Canvas/CanvasDrawPath.h
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/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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#include <LibWeb/HTML/Path2D.h>
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namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/canvas.html#canvasdrawpath
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class CanvasDrawPath {
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public:
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virtual ~CanvasDrawPath() = default;
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virtual void begin_path() = 0;
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virtual void fill(String const& fill_rule) = 0;
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virtual void fill(Path2D& path, String const& fill_rule) = 0;
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virtual void stroke() = 0;
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virtual void stroke(Path2D const& path) = 0;
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virtual void clip() = 0;
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protected:
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CanvasDrawPath() = default;
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};
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}
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25
Userland/Libraries/LibWeb/HTML/Canvas/CanvasDrawPath.idl
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Userland/Libraries/LibWeb/HTML/Canvas/CanvasDrawPath.idl
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#import <HTML/Path2D.idl>
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// https://html.spec.whatwg.org/multipage/canvas.html#canvasfillrule
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enum CanvasFillRule { "nonzero", "evenodd" };
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// https://html.spec.whatwg.org/multipage/canvas.html#canvasdrawpath
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interface mixin CanvasDrawPath {
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undefined beginPath();
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// FIXME: `DOMString` should be `CanvasFillRule`
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undefined fill(optional DOMString fillRule = "nonzero");
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// FIXME: `DOMString` should be `CanvasFillRule`
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undefined fill(Path2D path, optional DOMString fillRule = "nonzero");
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undefined stroke();
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undefined stroke(Path2D path);
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// FIXME: Replace this with these two definitions:
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// undefined clip(optional CanvasFillRule fillRule = "nonzero");
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// undefined clip(Path2D path, optional CanvasFillRule fillRule = "nonzero");
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undefined clip();
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// FIXME: boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasFillRule fillRule = "nonzero");
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// FIXME: boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasFillRule fillRule = "nonzero");
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// FIXME: boolean isPointInStroke(unrestricted double x, unrestricted double y);
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// FIXME: boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
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};
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