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LibDSP: Fix keyboard glitch in Classic
This is quite elusive.
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@ -51,10 +51,22 @@ void Classic::process_impl(Signal const& input_signal, [[maybe_unused]] Signal&
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if (m_playing_notes.contains(i)) {
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Envelope note_envelope = m_playing_notes.get(i)->to_envelope(sample_time, m_attack * m_transport->ms_sample_rate(), m_decay * m_transport->ms_sample_rate(), m_release * m_transport->ms_sample_rate());
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// There are two conditions for removing notes:
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// 1. The envelope has expired, regardless of whether the note was still given to us in the input.
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if (!note_envelope.is_active()) {
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m_playing_notes.remove(i);
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continue;
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}
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// 2. The envelope has not expired, but the note was not given to us.
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// This means that the note abruptly stopped playing; i.e. the audio infrastructure didn't know the length of the notes initially.
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// That basically means we're dealing with a keyboard note. Chop its end time to end now.
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if (!note_envelope.is_release() && !in.get(i).has_value()) {
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// dbgln("note {} not released, setting release phase, envelope={}", i, note_envelope.envelope);
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note_envelope.set_release(0);
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auto real_note = *m_playing_notes.get(i);
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real_note.off_sample = sample_time;
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m_playing_notes.set(i, real_note);
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}
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playing_envelopes.append(PitchedEnvelope { note_envelope, i });
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}
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