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LibGUI: Handle KeyDown when checking for Key_Escape in Dialog too
This makes 'escaping' the dialogs seem bit faster :^) It also follows what RunWindow and probably others do.
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1 changed files with 1 additions and 1 deletions
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@ -54,7 +54,7 @@ void Dialog::done(int result)
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void Dialog::event(Core::Event& event)
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void Dialog::event(Core::Event& event)
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{
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{
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if (event.type() == Event::KeyUp) {
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if (event.type() == Event::KeyUp || event.type() == Event::KeyDown) {
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auto& key_event = static_cast<KeyEvent&>(event);
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auto& key_event = static_cast<KeyEvent&>(event);
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if (key_event.key() == KeyCode::Key_Escape) {
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if (key_event.key() == KeyCode::Key_Escape) {
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done(ExecCancel);
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done(ExecCancel);
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