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Services: Add a WebSocket service
The WebSocket service isolates communication with a WebSocket to its own isolated process. Similar to other isolating services, it has its own user and group.
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16 changed files with 582 additions and 1 deletions
70
Userland/Libraries/LibProtocol/WebSocket.cpp
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70
Userland/Libraries/LibProtocol/WebSocket.cpp
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/*
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* Copyright (c) 2021, Dex♪ <dexes.ttp@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibProtocol/WebSocket.h>
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#include <LibProtocol/WebSocketClient.h>
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namespace Protocol {
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WebSocket::WebSocket(WebSocketClient& client, i32 connection_id)
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: m_client(client)
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, m_connection_id(connection_id)
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{
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}
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WebSocket::ReadyState WebSocket::ready_state()
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{
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return (WebSocket::ReadyState)m_client->ready_state({}, *this);
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}
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void WebSocket::send(ByteBuffer binary_or_text_message, bool is_text)
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{
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m_client->send({}, *this, move(binary_or_text_message), is_text);
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}
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void WebSocket::send(StringView text_message)
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{
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send(ByteBuffer::copy(text_message.bytes()), true);
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}
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void WebSocket::close(u16 code, String reason)
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{
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m_client->close({}, *this, code, move(reason));
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}
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void WebSocket::did_open(Badge<WebSocketClient>)
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{
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if (on_open)
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on_open();
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}
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void WebSocket::did_receive(Badge<WebSocketClient>, ByteBuffer data, bool is_text)
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{
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if (on_message)
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on_message(WebSocket::Message { move(data), is_text });
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}
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void WebSocket::did_error(Badge<WebSocketClient>, i32 error_code)
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{
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if (on_error)
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on_error((WebSocket::Error)error_code);
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}
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void WebSocket::did_close(Badge<WebSocketClient>, u16 code, String reason, bool was_clean)
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{
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if (on_close)
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on_close(code, move(reason), was_clean);
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}
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void WebSocket::did_request_certificates(Badge<WebSocketClient>)
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{
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if (on_certificate_requested) {
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auto result = on_certificate_requested();
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if (!m_client->set_certificate({}, *this, result.certificate, result.key))
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dbgln("WebSocket: set_certificate failed");
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}
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}
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}
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