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Services: Add a WebSocket service
The WebSocket service isolates communication with a WebSocket to its own isolated process. Similar to other isolating services, it has its own user and group.
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16 changed files with 582 additions and 1 deletions
78
Userland/Libraries/LibProtocol/WebSocket.h
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78
Userland/Libraries/LibProtocol/WebSocket.h
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/*
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* Copyright (c) 2021, Dex♪ <dexes.ttp@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/ByteBuffer.h>
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#include <AK/Function.h>
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#include <AK/RefCounted.h>
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#include <AK/String.h>
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#include <AK/WeakPtr.h>
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#include <LibCore/Notifier.h>
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#include <LibIPC/Forward.h>
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namespace Protocol {
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class WebSocketClient;
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class WebSocket : public RefCounted<WebSocket> {
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public:
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struct CertificateAndKey {
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String certificate;
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String key;
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};
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struct Message {
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ByteBuffer data;
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bool is_text { false };
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};
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enum class Error {
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CouldNotEstablishConnection,
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ConnectionUpgradeFailed,
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ServerClosedSocket,
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};
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enum class ReadyState {
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Connecting = 0,
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Open = 1,
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Closing = 2,
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Closed = 3,
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};
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static NonnullRefPtr<WebSocket> create_from_id(Badge<WebSocketClient>, WebSocketClient& client, i32 connection_id)
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{
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return adopt_ref(*new WebSocket(client, connection_id));
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}
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int id() const { return m_connection_id; }
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ReadyState ready_state();
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void send(ByteBuffer binary_or_text_message, bool is_text);
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void send(StringView text_message);
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void close(u16 code = 1005, String reason = {});
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Function<void()> on_open;
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Function<void(Message)> on_message;
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Function<void(Error)> on_error;
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Function<void(u16 code, String reason, bool was_clean)> on_close;
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Function<CertificateAndKey()> on_certificate_requested;
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void did_open(Badge<WebSocketClient>);
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void did_receive(Badge<WebSocketClient>, ByteBuffer, bool);
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void did_error(Badge<WebSocketClient>, i32);
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void did_close(Badge<WebSocketClient>, u16, String, bool);
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void did_request_certificates(Badge<WebSocketClient>);
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private:
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explicit WebSocket(WebSocketClient&, i32 connection_id);
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WeakPtr<WebSocketClient> m_client;
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int m_connection_id { -1 };
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};
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}
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