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Userland+Meta: Add new helper program for network settings
This little program allows us to take the NetworkSettings app away from being an elevated GUI app. It receives a JsonObject on STDIN and writes it to the global Network configuration file. If the write was successfull it will apply the changes.
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3 changed files with 70 additions and 1 deletions
63
Userland/Utilities/network-settings.cpp
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63
Userland/Utilities/network-settings.cpp
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/*
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* Copyright (c) 2023, Fabian Dellwing <fabian@dellwing.net>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/JsonObject.h>
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#include <AK/JsonParser.h>
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#include <LibCore/ConfigFile.h>
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#include <LibCore/System.h>
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#include <LibMain/Main.h>
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#include <unistd.h>
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ErrorOr<int> serenity_main(Main::Arguments)
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{
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TRY(Core::System::pledge("stdio rpath wpath cpath recvfd sendfd proc exec"));
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TRY(Core::System::unveil("/bin/NetworkServer", "x"));
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TRY(Core::System::unveil("/etc/Network.ini", "rwc"));
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TRY(Core::System::unveil(nullptr, nullptr));
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auto infile = TRY(Core::File::standard_input());
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auto input_bytes = TRY(infile->read_until_eof());
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StringView json_data = input_bytes;
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if (json_data.is_empty() || json_data.is_whitespace())
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return Error::from_errno(EINVAL);
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auto json = TRY(JsonParser(json_data).parse());
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if (!json.is_object())
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return Error::from_errno(EINVAL);
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auto json_object = json.as_object();
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auto config_file = TRY(Core::ConfigFile::open_for_system("Network", Core::ConfigFile::AllowWriting::Yes));
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json_object.for_each_member([&](DeprecatedString const& adapter_name, JsonValue const& adapter_data) {
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adapter_data.as_object().for_each_member([&](const DeprecatedString& key, const JsonValue& value) {
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switch (value.type()) {
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case JsonValue::Type::String:
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config_file->write_entry(adapter_name, key, value.as_string());
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break;
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case JsonValue::Type::Bool:
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config_file->write_bool_entry(adapter_name, key, value.as_bool());
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break;
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case JsonValue::Type::Null:
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break;
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default:
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dbgln("Extend switch/case key={}, value={}", key, value);
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VERIFY_NOT_REACHED();
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}
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});
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});
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TRY(config_file->sync());
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// FIXME: This should be done in a nicer way, but for that out NetworkServer implementation needs to actually be a server that we can talk to and not just a oneshot binary.
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auto command = Vector<StringView>();
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TRY(command.try_append("/bin/NetworkServer"sv));
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TRY(Core::System::exec_command(command, true));
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return 0;
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}
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