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WindowServer: Add a "scale" parameter to the SetResolution message and plumb it through
Now, `chres 640 480 2` can set the UI to HighDPI 640x480 at runtime. A real GUI for changing the display factor will come later. (`chres 640 480 2` followed by `chres 1280 960` is very fast since we don't have to re-allocate the framebuffer since both modes use the exact same number of physical pixels.)
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9 changed files with 53 additions and 32 deletions
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@ -57,7 +57,7 @@ public:
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void invalidate_screen();
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void invalidate_screen(const Gfx::IntRect&);
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bool set_resolution(int desired_width, int desired_height);
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bool set_resolution(int desired_width, int desired_height, int scale_factor);
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bool set_background_color(const String& background_color);
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