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WindowServer: Add a "scale" parameter to the SetResolution message and plumb it through

Now, `chres 640 480 2` can set the UI to HighDPI 640x480 at runtime. A
real GUI for changing the display factor will come later.

(`chres 640 480 2` followed by `chres 1280 960` is very fast since
we don't have to re-allocate the framebuffer since both modes use
the exact same number of physical pixels.)
This commit is contained in:
Nico Weber 2021-01-15 14:53:53 -05:00 committed by Andreas Kling
parent 248d75e13b
commit 63ac9462ad
9 changed files with 53 additions and 32 deletions

View file

@ -142,8 +142,9 @@ public:
const Gfx::Font& font() const;
const Gfx::Font& window_title_font() const;
bool set_resolution(int width, int height);
bool set_resolution(int width, int height, int scale);
Gfx::IntSize resolution() const;
int scale_factor() const;
void set_acceleration_factor(double);
void set_scroll_step_size(unsigned);