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Everywhere: Use ReadonlySpan<T> instead of Span<T const>
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102 changed files with 206 additions and 206 deletions
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@ -141,7 +141,7 @@ static bool is_complete(Game::Board const& board, size_t target)
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return false;
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}
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static bool has_no_neighbors(Span<u32 const> const& row)
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static bool has_no_neighbors(ReadonlySpan<u32> const& row)
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{
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if (row.size() < 2)
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return true;
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