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https://github.com/RGBCube/serenity
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Everywhere: Use ReadonlySpan<T> instead of Span<T const>
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1c92e6ee9d
commit
63b11030f0
102 changed files with 206 additions and 206 deletions
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@ -53,9 +53,9 @@ public:
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void fill_rect_with_checkerboard(IntRect const&, IntSize, Color color_dark, Color color_light);
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void fill_rect_with_gradient(Orientation, IntRect const&, Color gradient_start, Color gradient_end);
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void fill_rect_with_gradient(IntRect const&, Color gradient_start, Color gradient_end);
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void fill_rect_with_linear_gradient(IntRect const&, Span<ColorStop const>, float angle, Optional<float> repeat_length = {});
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void fill_rect_with_conic_gradient(IntRect const&, Span<ColorStop const>, IntPoint center, float start_angle, Optional<float> repeat_length = {});
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void fill_rect_with_radial_gradient(IntRect const&, Span<ColorStop const>, IntPoint center, IntSize size, Optional<float> repeat_length = {});
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void fill_rect_with_linear_gradient(IntRect const&, ReadonlySpan<ColorStop>, float angle, Optional<float> repeat_length = {});
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void fill_rect_with_conic_gradient(IntRect const&, ReadonlySpan<ColorStop>, IntPoint center, float start_angle, Optional<float> repeat_length = {});
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void fill_rect_with_radial_gradient(IntRect const&, ReadonlySpan<ColorStop>, IntPoint center, IntSize size, Optional<float> repeat_length = {});
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void fill_rect_with_rounded_corners(IntRect const&, Color, int radius);
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void fill_rect_with_rounded_corners(IntRect const&, Color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius);
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void fill_ellipse(IntRect const&, Color);
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@ -68,7 +68,7 @@ public:
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void draw_scaled_bitmap(IntRect const& dst_rect, Gfx::Bitmap const&, FloatRect const& src_rect, float opacity = 1.0f, ScalingMode = ScalingMode::NearestNeighbor);
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void draw_scaled_bitmap_with_transform(IntRect const& dst_rect, Gfx::Bitmap const&, FloatRect const& src_rect, Gfx::AffineTransform const&, float opacity = 1.0f, ScalingMode = ScalingMode::NearestNeighbor);
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void draw_triangle(IntPoint, IntPoint, IntPoint, Color);
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void draw_triangle(IntPoint offset, Span<IntPoint const>, Color);
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void draw_triangle(IntPoint offset, ReadonlySpan<IntPoint>, Color);
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void draw_ellipse_intersecting(IntRect const&, Color, int thickness = 1);
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void set_pixel(IntPoint, Color, bool blend = false);
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void set_pixel(int x, int y, Color color, bool blend = false) { set_pixel({ x, y }, color, blend); }
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