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Everywhere: Use ReadonlySpan<T> instead of Span<T const>
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102 changed files with 206 additions and 206 deletions
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@ -27,7 +27,7 @@ public:
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virtual void set_head_buffer(int index) = 0;
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virtual ErrorOr<void> flush_framebuffer_rects(int buffer_index, Span<FBRect const> rects) = 0;
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virtual ErrorOr<void> flush_framebuffer_rects(int buffer_index, ReadonlySpan<FBRect> rects) = 0;
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virtual ErrorOr<void> unmap_framebuffer() = 0;
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virtual ErrorOr<void> map_framebuffer() = 0;
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