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LibWeb: Make CSS Transformation struct a proper class

Move it out of ComputedValues.h into its own files, and take the
transformation-to-matrix code from StackingContext.
This commit is contained in:
Sam Atkins 2023-10-13 17:25:23 +01:00 committed by Andreas Kling
parent 3c49d0dad3
commit 642ad80960
8 changed files with 193 additions and 152 deletions

View file

@ -115,6 +115,7 @@ set(SOURCES
CSS/SyntaxHighlighter/SyntaxHighlighter.cpp
CSS/SystemColor.cpp
CSS/Time.cpp
CSS/Transformation.cpp
CSS/VisualViewport.cpp
Cookie/Cookie.cpp
Cookie/ParsedCookie.cpp

View file

@ -21,7 +21,7 @@
#include <LibWeb/CSS/Size.h>
#include <LibWeb/CSS/StyleValues/AbstractImageStyleValue.h>
#include <LibWeb/CSS/StyleValues/ShadowStyleValue.h>
#include <LibWeb/CSS/TransformFunctions.h>
#include <LibWeb/CSS/Transformation.h>
namespace Web::CSS {
@ -232,13 +232,6 @@ public:
bool operator==(BorderData const&) const = default;
};
using TransformValue = Variant<CSS::AngleOrCalculated, CSS::LengthPercentage, double>;
struct Transformation {
CSS::TransformFunction function;
Vector<TransformValue> values;
};
struct TransformOrigin {
CSS::LengthPercentage x { Percentage(50) };
CSS::LengthPercentage y { Percentage(50) };

View file

@ -438,8 +438,7 @@ Vector<CSS::Transformation> StyleProperties::transformations() const
if (!it->is_transformation())
return {};
auto& transformation_style_value = it->as_transformation();
CSS::Transformation transformation;
transformation.function = transformation_style_value.transform_function();
auto function = transformation_style_value.transform_function();
Vector<TransformValue> values;
for (auto& transformation_value : transformation_style_value.values()) {
if (transformation_value->is_calculated()) {
@ -467,8 +466,7 @@ Vector<CSS::Transformation> StyleProperties::transformations() const
dbgln("FIXME: Unsupported value in transform! {}", transformation_value->to_string());
}
}
transformation.values = move(values);
transformations.append(move(transformation));
transformations.empend(function, move(values));
}
return transformations;
}

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@ -0,0 +1,157 @@
/*
* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Transformation.h"
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Painting/PaintableBox.h>
namespace Web::CSS {
Transformation::Transformation(TransformFunction function, Vector<TransformValue>&& values)
: m_function(function)
, m_values(move(values))
{
}
Gfx::FloatMatrix4x4 Transformation::to_matrix(Painting::PaintableBox const& paintable_box) const
{
auto count = m_values.size();
auto value = [&](size_t index, CSS::Length const& reference_length = CSS::Length::make_px(0)) -> float {
return m_values[index].visit(
[&](CSS::LengthPercentage const& value) -> double {
return value.resolved(paintable_box.layout_node(), reference_length).to_px(paintable_box.layout_node()).to_float();
},
[&](CSS::AngleOrCalculated const& value) {
return AK::to_radians(value.resolved(paintable_box.layout_node()).to_degrees());
},
[](double value) {
return value;
});
};
auto reference_box = paintable_box.absolute_rect();
auto width = CSS::Length::make_px(reference_box.width());
auto height = CSS::Length::make_px(reference_box.height());
switch (m_function) {
case CSS::TransformFunction::Matrix:
if (count == 6)
return Gfx::FloatMatrix4x4(value(0), value(2), 0, value(4),
value(1), value(3), 0, value(5),
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::Matrix3d:
if (count == 16)
return Gfx::FloatMatrix4x4(value(0), value(4), value(8), value(12),
value(1), value(5), value(9), value(13),
value(2), value(6), value(10), value(14),
value(3), value(7), value(11), value(15));
break;
case CSS::TransformFunction::Translate:
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
if (count == 2)
return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
0, 1, 0, value(1, height),
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::Translate3d:
return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
0, 1, 0, value(1, height),
0, 0, 1, value(2),
0, 0, 0, 1);
break;
case CSS::TransformFunction::TranslateX:
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::TranslateY:
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, 0,
0, 1, 0, value(0, height),
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::Scale:
if (count == 1)
return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
0, value(0), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
if (count == 2)
return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
0, value(1), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::ScaleX:
if (count == 1)
return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::ScaleY:
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, 0,
0, value(0), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::RotateX:
if (count == 1)
return Gfx::rotation_matrix({ 1.0f, 0.0f, 0.0f }, value(0));
break;
case CSS::TransformFunction::RotateY:
if (count == 1)
return Gfx::rotation_matrix({ 0.0f, 1.0f, 0.0f }, value(0));
break;
case CSS::TransformFunction::Rotate:
case CSS::TransformFunction::RotateZ:
if (count == 1)
return Gfx::rotation_matrix({ 0.0f, 0.0f, 1.0f }, value(0));
break;
case CSS::TransformFunction::Skew:
if (count == 1)
return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
if (count == 2)
return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
tanf(value(1)), 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::SkewX:
if (count == 1)
return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::SkewY:
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, 0,
tanf(value(0)), 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
}
dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Unhandled transformation function {} with {} arguments", to_string(m_function), m_values.size());
return Gfx::FloatMatrix4x4::identity();
}
}

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@ -0,0 +1,30 @@
/*
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Matrix4x4.h>
#include <LibWeb/CSS/Angle.h>
#include <LibWeb/CSS/CalculatedOr.h>
#include <LibWeb/CSS/Length.h>
#include <LibWeb/CSS/PercentageOr.h>
#include <LibWeb/CSS/TransformFunctions.h>
namespace Web::CSS {
using TransformValue = Variant<AngleOrCalculated, LengthPercentage, double>;
class Transformation {
public:
Transformation(TransformFunction function, Vector<TransformValue>&& values);
Gfx::FloatMatrix4x4 to_matrix(Painting::PaintableBox const&) const;
private:
TransformFunction m_function;
Vector<TransformValue> m_values;
};
}

View file

@ -166,6 +166,7 @@ class Time;
class TimeOrCalculated;
class TimePercentage;
class TimeStyleValue;
class Transformation;
class TransformationStyleValue;
class URLStyleValue;
class UnicodeRange;

View file

@ -270,150 +270,12 @@ void StackingContext::paint_internal(PaintContext& context) const
paint_descendants(context, paintable_box(), StackingContextPaintPhase::FocusAndOverlay);
}
Gfx::FloatMatrix4x4 StackingContext::get_transformation_matrix(CSS::Transformation const& transformation) const
{
auto count = transformation.values.size();
auto value = [this, transformation](size_t index, CSS::Length const& reference_length = CSS::Length::make_px(0)) -> float {
return transformation.values[index].visit(
[this, reference_length](CSS::LengthPercentage const& value) -> double {
return value.resolved(paintable_box().layout_node(), reference_length).to_px(paintable_box().layout_box()).to_float();
},
[this](CSS::AngleOrCalculated const& value) {
return value.resolved(paintable_box().layout_node()).to_degrees() * M_DEG2RAD;
},
[](double value) {
return value;
});
};
auto reference_box = paintable_box().absolute_rect();
auto width = CSS::Length::make_px(reference_box.width());
auto height = CSS::Length::make_px(reference_box.height());
switch (transformation.function) {
case CSS::TransformFunction::Matrix:
if (count == 6)
return Gfx::FloatMatrix4x4(value(0), value(2), 0, value(4),
value(1), value(3), 0, value(5),
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::Matrix3d:
if (count == 16)
return Gfx::FloatMatrix4x4(value(0), value(4), value(8), value(12),
value(1), value(5), value(9), value(13),
value(2), value(6), value(10), value(14),
value(3), value(7), value(11), value(15));
break;
case CSS::TransformFunction::Translate:
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
if (count == 2)
return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
0, 1, 0, value(1, height),
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::Translate3d:
return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
0, 1, 0, value(1, height),
0, 0, 1, value(2),
0, 0, 0, 1);
break;
case CSS::TransformFunction::TranslateX:
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::TranslateY:
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, 0,
0, 1, 0, value(0, height),
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::Scale:
if (count == 1)
return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
0, value(0), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
if (count == 2)
return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
0, value(1), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::ScaleX:
if (count == 1)
return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::ScaleY:
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, 0,
0, value(0), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::RotateX:
if (count == 1)
return Gfx::rotation_matrix({ 1.0f, 0.0f, 0.0f }, value(0));
break;
case CSS::TransformFunction::RotateY:
if (count == 1)
return Gfx::rotation_matrix({ 0.0f, 1.0f, 0.0f }, value(0));
break;
case CSS::TransformFunction::Rotate:
case CSS::TransformFunction::RotateZ:
if (count == 1)
return Gfx::rotation_matrix({ 0.0f, 0.0f, 1.0f }, value(0));
break;
case CSS::TransformFunction::Skew:
if (count == 1)
return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
if (count == 2)
return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
tanf(value(1)), 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::SkewX:
if (count == 1)
return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::SkewY:
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, 0,
tanf(value(0)), 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
default:
dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Unhandled transformation function {}", CSS::TransformationStyleValue::create(transformation.function, {})->to_string());
}
return Gfx::FloatMatrix4x4::identity();
}
Gfx::FloatMatrix4x4 StackingContext::combine_transformations(Vector<CSS::Transformation> const& transformations) const
{
auto matrix = Gfx::FloatMatrix4x4::identity();
for (auto const& transform : transformations)
matrix = matrix * get_transformation_matrix(transform);
matrix = matrix * transform.to_matrix(paintable_box());
return matrix;
}

View file

@ -51,7 +51,6 @@ private:
static void paint_child(PaintContext&, StackingContext const&);
void paint_internal(PaintContext&) const;
Gfx::FloatMatrix4x4 get_transformation_matrix(CSS::Transformation const& transformation) const;
Gfx::FloatMatrix4x4 combine_transformations(Vector<CSS::Transformation> const& transformations) const;
Gfx::FloatPoint transform_origin() const { return m_transform_origin; }
Gfx::FloatPoint compute_transform_origin() const;