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https://github.com/RGBCube/serenity
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LibWeb: Make CSS Transformation struct a proper class
Move it out of ComputedValues.h into its own files, and take the transformation-to-matrix code from StackingContext.
This commit is contained in:
parent
3c49d0dad3
commit
642ad80960
8 changed files with 193 additions and 152 deletions
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@ -115,6 +115,7 @@ set(SOURCES
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CSS/SyntaxHighlighter/SyntaxHighlighter.cpp
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CSS/SyntaxHighlighter/SyntaxHighlighter.cpp
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CSS/SystemColor.cpp
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CSS/SystemColor.cpp
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CSS/Time.cpp
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CSS/Time.cpp
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CSS/Transformation.cpp
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CSS/VisualViewport.cpp
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CSS/VisualViewport.cpp
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Cookie/Cookie.cpp
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Cookie/Cookie.cpp
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Cookie/ParsedCookie.cpp
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Cookie/ParsedCookie.cpp
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@ -21,7 +21,7 @@
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#include <LibWeb/CSS/Size.h>
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#include <LibWeb/CSS/Size.h>
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#include <LibWeb/CSS/StyleValues/AbstractImageStyleValue.h>
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#include <LibWeb/CSS/StyleValues/AbstractImageStyleValue.h>
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#include <LibWeb/CSS/StyleValues/ShadowStyleValue.h>
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#include <LibWeb/CSS/StyleValues/ShadowStyleValue.h>
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#include <LibWeb/CSS/TransformFunctions.h>
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#include <LibWeb/CSS/Transformation.h>
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namespace Web::CSS {
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namespace Web::CSS {
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@ -232,13 +232,6 @@ public:
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bool operator==(BorderData const&) const = default;
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bool operator==(BorderData const&) const = default;
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};
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};
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using TransformValue = Variant<CSS::AngleOrCalculated, CSS::LengthPercentage, double>;
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struct Transformation {
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CSS::TransformFunction function;
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Vector<TransformValue> values;
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};
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struct TransformOrigin {
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struct TransformOrigin {
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CSS::LengthPercentage x { Percentage(50) };
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CSS::LengthPercentage x { Percentage(50) };
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CSS::LengthPercentage y { Percentage(50) };
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CSS::LengthPercentage y { Percentage(50) };
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@ -438,8 +438,7 @@ Vector<CSS::Transformation> StyleProperties::transformations() const
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if (!it->is_transformation())
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if (!it->is_transformation())
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return {};
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return {};
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auto& transformation_style_value = it->as_transformation();
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auto& transformation_style_value = it->as_transformation();
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CSS::Transformation transformation;
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auto function = transformation_style_value.transform_function();
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transformation.function = transformation_style_value.transform_function();
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Vector<TransformValue> values;
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Vector<TransformValue> values;
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for (auto& transformation_value : transformation_style_value.values()) {
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for (auto& transformation_value : transformation_style_value.values()) {
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if (transformation_value->is_calculated()) {
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if (transformation_value->is_calculated()) {
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@ -467,8 +466,7 @@ Vector<CSS::Transformation> StyleProperties::transformations() const
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dbgln("FIXME: Unsupported value in transform! {}", transformation_value->to_string());
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dbgln("FIXME: Unsupported value in transform! {}", transformation_value->to_string());
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}
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}
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}
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}
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transformation.values = move(values);
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transformations.empend(function, move(values));
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transformations.append(move(transformation));
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}
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}
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return transformations;
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return transformations;
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}
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}
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157
Userland/Libraries/LibWeb/CSS/Transformation.cpp
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157
Userland/Libraries/LibWeb/CSS/Transformation.cpp
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@ -0,0 +1,157 @@
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/*
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* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Transformation.h"
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Painting/PaintableBox.h>
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namespace Web::CSS {
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Transformation::Transformation(TransformFunction function, Vector<TransformValue>&& values)
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: m_function(function)
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, m_values(move(values))
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{
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}
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Gfx::FloatMatrix4x4 Transformation::to_matrix(Painting::PaintableBox const& paintable_box) const
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{
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auto count = m_values.size();
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auto value = [&](size_t index, CSS::Length const& reference_length = CSS::Length::make_px(0)) -> float {
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return m_values[index].visit(
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[&](CSS::LengthPercentage const& value) -> double {
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return value.resolved(paintable_box.layout_node(), reference_length).to_px(paintable_box.layout_node()).to_float();
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},
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[&](CSS::AngleOrCalculated const& value) {
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return AK::to_radians(value.resolved(paintable_box.layout_node()).to_degrees());
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},
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[](double value) {
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return value;
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});
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};
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auto reference_box = paintable_box.absolute_rect();
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auto width = CSS::Length::make_px(reference_box.width());
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auto height = CSS::Length::make_px(reference_box.height());
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switch (m_function) {
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case CSS::TransformFunction::Matrix:
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if (count == 6)
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return Gfx::FloatMatrix4x4(value(0), value(2), 0, value(4),
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value(1), value(3), 0, value(5),
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::Matrix3d:
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if (count == 16)
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return Gfx::FloatMatrix4x4(value(0), value(4), value(8), value(12),
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value(1), value(5), value(9), value(13),
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value(2), value(6), value(10), value(14),
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value(3), value(7), value(11), value(15));
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break;
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case CSS::TransformFunction::Translate:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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if (count == 2)
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return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
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0, 1, 0, value(1, height),
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::Translate3d:
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return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
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0, 1, 0, value(1, height),
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0, 0, 1, value(2),
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::TranslateX:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::TranslateY:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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0, 1, 0, value(0, height),
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::Scale:
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if (count == 1)
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return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
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0, value(0), 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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if (count == 2)
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return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
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0, value(1), 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::ScaleX:
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if (count == 1)
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return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::ScaleY:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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0, value(0), 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::RotateX:
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if (count == 1)
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return Gfx::rotation_matrix({ 1.0f, 0.0f, 0.0f }, value(0));
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break;
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case CSS::TransformFunction::RotateY:
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if (count == 1)
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return Gfx::rotation_matrix({ 0.0f, 1.0f, 0.0f }, value(0));
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break;
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case CSS::TransformFunction::Rotate:
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case CSS::TransformFunction::RotateZ:
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if (count == 1)
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return Gfx::rotation_matrix({ 0.0f, 0.0f, 1.0f }, value(0));
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break;
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case CSS::TransformFunction::Skew:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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if (count == 2)
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return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
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tanf(value(1)), 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::SkewX:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::SkewY:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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tanf(value(0)), 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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}
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dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Unhandled transformation function {} with {} arguments", to_string(m_function), m_values.size());
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return Gfx::FloatMatrix4x4::identity();
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}
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}
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30
Userland/Libraries/LibWeb/CSS/Transformation.h
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30
Userland/Libraries/LibWeb/CSS/Transformation.h
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@ -0,0 +1,30 @@
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/*
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* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Matrix4x4.h>
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#include <LibWeb/CSS/Angle.h>
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#include <LibWeb/CSS/CalculatedOr.h>
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#include <LibWeb/CSS/Length.h>
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#include <LibWeb/CSS/PercentageOr.h>
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#include <LibWeb/CSS/TransformFunctions.h>
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namespace Web::CSS {
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using TransformValue = Variant<AngleOrCalculated, LengthPercentage, double>;
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class Transformation {
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public:
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Transformation(TransformFunction function, Vector<TransformValue>&& values);
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Gfx::FloatMatrix4x4 to_matrix(Painting::PaintableBox const&) const;
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private:
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TransformFunction m_function;
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Vector<TransformValue> m_values;
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};
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}
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@ -166,6 +166,7 @@ class Time;
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class TimeOrCalculated;
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class TimeOrCalculated;
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class TimePercentage;
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class TimePercentage;
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class TimeStyleValue;
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class TimeStyleValue;
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class Transformation;
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class TransformationStyleValue;
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class TransformationStyleValue;
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class URLStyleValue;
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class URLStyleValue;
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class UnicodeRange;
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class UnicodeRange;
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@ -270,150 +270,12 @@ void StackingContext::paint_internal(PaintContext& context) const
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paint_descendants(context, paintable_box(), StackingContextPaintPhase::FocusAndOverlay);
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paint_descendants(context, paintable_box(), StackingContextPaintPhase::FocusAndOverlay);
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}
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}
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Gfx::FloatMatrix4x4 StackingContext::get_transformation_matrix(CSS::Transformation const& transformation) const
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{
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auto count = transformation.values.size();
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auto value = [this, transformation](size_t index, CSS::Length const& reference_length = CSS::Length::make_px(0)) -> float {
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return transformation.values[index].visit(
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[this, reference_length](CSS::LengthPercentage const& value) -> double {
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return value.resolved(paintable_box().layout_node(), reference_length).to_px(paintable_box().layout_box()).to_float();
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},
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[this](CSS::AngleOrCalculated const& value) {
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return value.resolved(paintable_box().layout_node()).to_degrees() * M_DEG2RAD;
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},
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[](double value) {
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return value;
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});
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};
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auto reference_box = paintable_box().absolute_rect();
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auto width = CSS::Length::make_px(reference_box.width());
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auto height = CSS::Length::make_px(reference_box.height());
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switch (transformation.function) {
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case CSS::TransformFunction::Matrix:
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if (count == 6)
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return Gfx::FloatMatrix4x4(value(0), value(2), 0, value(4),
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value(1), value(3), 0, value(5),
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::Matrix3d:
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if (count == 16)
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return Gfx::FloatMatrix4x4(value(0), value(4), value(8), value(12),
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value(1), value(5), value(9), value(13),
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value(2), value(6), value(10), value(14),
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value(3), value(7), value(11), value(15));
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break;
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case CSS::TransformFunction::Translate:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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if (count == 2)
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return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
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0, 1, 0, value(1, height),
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::Translate3d:
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return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
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0, 1, 0, value(1, height),
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0, 0, 1, value(2),
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::TranslateX:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::TranslateY:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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0, 1, 0, value(0, height),
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::Scale:
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if (count == 1)
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return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
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0, value(0), 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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if (count == 2)
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return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
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0, value(1), 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::ScaleX:
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if (count == 1)
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return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::ScaleY:
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if (count == 1)
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|
||||||
return Gfx::FloatMatrix4x4(1, 0, 0, 0,
|
|
||||||
0, value(0), 0, 0,
|
|
||||||
0, 0, 1, 0,
|
|
||||||
0, 0, 0, 1);
|
|
||||||
break;
|
|
||||||
case CSS::TransformFunction::RotateX:
|
|
||||||
if (count == 1)
|
|
||||||
return Gfx::rotation_matrix({ 1.0f, 0.0f, 0.0f }, value(0));
|
|
||||||
break;
|
|
||||||
case CSS::TransformFunction::RotateY:
|
|
||||||
if (count == 1)
|
|
||||||
return Gfx::rotation_matrix({ 0.0f, 1.0f, 0.0f }, value(0));
|
|
||||||
break;
|
|
||||||
case CSS::TransformFunction::Rotate:
|
|
||||||
case CSS::TransformFunction::RotateZ:
|
|
||||||
if (count == 1)
|
|
||||||
return Gfx::rotation_matrix({ 0.0f, 0.0f, 1.0f }, value(0));
|
|
||||||
break;
|
|
||||||
case CSS::TransformFunction::Skew:
|
|
||||||
if (count == 1)
|
|
||||||
return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
|
|
||||||
0, 1, 0, 0,
|
|
||||||
0, 0, 1, 0,
|
|
||||||
0, 0, 0, 1);
|
|
||||||
if (count == 2)
|
|
||||||
return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
|
|
||||||
tanf(value(1)), 1, 0, 0,
|
|
||||||
0, 0, 1, 0,
|
|
||||||
0, 0, 0, 1);
|
|
||||||
break;
|
|
||||||
case CSS::TransformFunction::SkewX:
|
|
||||||
if (count == 1)
|
|
||||||
return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
|
|
||||||
0, 1, 0, 0,
|
|
||||||
0, 0, 1, 0,
|
|
||||||
0, 0, 0, 1);
|
|
||||||
break;
|
|
||||||
case CSS::TransformFunction::SkewY:
|
|
||||||
if (count == 1)
|
|
||||||
return Gfx::FloatMatrix4x4(1, 0, 0, 0,
|
|
||||||
tanf(value(0)), 1, 0, 0,
|
|
||||||
0, 0, 1, 0,
|
|
||||||
0, 0, 0, 1);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Unhandled transformation function {}", CSS::TransformationStyleValue::create(transformation.function, {})->to_string());
|
|
||||||
}
|
|
||||||
return Gfx::FloatMatrix4x4::identity();
|
|
||||||
}
|
|
||||||
|
|
||||||
Gfx::FloatMatrix4x4 StackingContext::combine_transformations(Vector<CSS::Transformation> const& transformations) const
|
Gfx::FloatMatrix4x4 StackingContext::combine_transformations(Vector<CSS::Transformation> const& transformations) const
|
||||||
{
|
{
|
||||||
auto matrix = Gfx::FloatMatrix4x4::identity();
|
auto matrix = Gfx::FloatMatrix4x4::identity();
|
||||||
|
|
||||||
for (auto const& transform : transformations)
|
for (auto const& transform : transformations)
|
||||||
matrix = matrix * get_transformation_matrix(transform);
|
matrix = matrix * transform.to_matrix(paintable_box());
|
||||||
|
|
||||||
return matrix;
|
return matrix;
|
||||||
}
|
}
|
||||||
|
|
|
@ -51,7 +51,6 @@ private:
|
||||||
|
|
||||||
static void paint_child(PaintContext&, StackingContext const&);
|
static void paint_child(PaintContext&, StackingContext const&);
|
||||||
void paint_internal(PaintContext&) const;
|
void paint_internal(PaintContext&) const;
|
||||||
Gfx::FloatMatrix4x4 get_transformation_matrix(CSS::Transformation const& transformation) const;
|
|
||||||
Gfx::FloatMatrix4x4 combine_transformations(Vector<CSS::Transformation> const& transformations) const;
|
Gfx::FloatMatrix4x4 combine_transformations(Vector<CSS::Transformation> const& transformations) const;
|
||||||
Gfx::FloatPoint transform_origin() const { return m_transform_origin; }
|
Gfx::FloatPoint transform_origin() const { return m_transform_origin; }
|
||||||
Gfx::FloatPoint compute_transform_origin() const;
|
Gfx::FloatPoint compute_transform_origin() const;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue