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DevTools+LibGUI: Make ProcessChooser a general Dialog in LibGUI
Moves ProcessChooser and RunningProcessesModel to LibGUI and generalizes their construction for use by other apps. Updates Profiler to reflect the change and use its new icons.
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7 changed files with 57 additions and 26 deletions
51
Libraries/LibGUI/ProcessChooser.h
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51
Libraries/LibGUI/ProcessChooser.h
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibGUI/Dialog.h>
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namespace GUI {
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class ProcessChooser final : public GUI::Dialog {
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C_OBJECT(ProcessChooser);
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public:
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virtual ~ProcessChooser() override;
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pid_t pid() const { return m_pid; }
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private:
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ProcessChooser(const StringView& window_title = "Process Chooser", const StringView& button_label = "Select", const Gfx::Bitmap* window_icon = nullptr, GUI::Window* parent_window = nullptr);
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pid_t m_pid { 0 };
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String m_window_title;
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String m_button_label;
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RefPtr<Gfx::Bitmap> m_window_icon;
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};
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}
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