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LibJS: Move native objects towards two-pass construction
To make sure that everything is set up correctly in objects before we start adding properties to them, we split cell allocation into 3 steps: 1. Allocate a cell of appropriate size from the Heap 2. Call the C++ constructor on the cell 3. Call initialize() on the constructed object The job of initialize() is to define all the initial properties. Doing it in a second pass guarantees that the Object has a valid Shape and can find its own GlobalObject.
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@ -33,7 +33,7 @@ namespace JS {
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BigIntObject* BigIntObject::create(GlobalObject& global_object, BigInt& bigint)
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{
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return global_object.heap().allocate<BigIntObject>(bigint, *global_object.bigint_prototype());
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return global_object.heap().allocate<BigIntObject>(global_object, bigint, *global_object.bigint_prototype());
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}
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BigIntObject::BigIntObject(BigInt& bigint, Object& prototype)
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