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LibJS: Move native objects towards two-pass construction
To make sure that everything is set up correctly in objects before we start adding properties to them, we split cell allocation into 3 steps: 1. Allocate a cell of appropriate size from the Heap 2. Call the C++ constructor on the cell 3. Call initialize() on the constructed object The job of initialize() is to define all the initial properties. Doing it in a second pass guarantees that the Object has a valid Shape and can find its own GlobalObject.
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83 changed files with 295 additions and 167 deletions
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@ -33,7 +33,7 @@ namespace JS {
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Error* Error::create(GlobalObject& global_object, const FlyString& name, const String& message)
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{
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auto& interpreter = global_object.interpreter();
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return interpreter.heap().allocate<Error>(name, message, *global_object.error_prototype());
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return interpreter.heap().allocate<Error>(global_object, name, message, *global_object.error_prototype());
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}
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Error::Error(const FlyString& name, const String& message, Object& prototype)
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@ -47,16 +47,16 @@ Error::~Error()
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{
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}
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
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ClassName* ClassName::create(GlobalObject& global_object, const String& message) \
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{ \
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return global_object.heap().allocate<ClassName>(message, *global_object.snake_name##_prototype()); \
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} \
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ClassName::ClassName(const String& message, Object& prototype) \
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: Error(#ClassName, message, prototype) \
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{ \
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} \
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ClassName::~ClassName() { } \
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
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ClassName* ClassName::create(GlobalObject& global_object, const String& message) \
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{ \
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return global_object.heap().allocate<ClassName>(global_object, message, *global_object.snake_name##_prototype()); \
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} \
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ClassName::ClassName(const String& message, Object& prototype) \
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: Error(#ClassName, message, prototype) \
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{ \
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} \
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ClassName::~ClassName() { } \
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const char* ClassName::class_name() const { return #ClassName; }
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JS_ENUMERATE_ERROR_SUBCLASSES
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