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LibJS: Move native objects towards two-pass construction

To make sure that everything is set up correctly in objects before we
start adding properties to them, we split cell allocation into 3 steps:

1. Allocate a cell of appropriate size from the Heap
2. Call the C++ constructor on the cell
3. Call initialize() on the constructed object

The job of initialize() is to define all the initial properties.
Doing it in a second pass guarantees that the Object has a valid Shape
and can find its own GlobalObject.
This commit is contained in:
Andreas Kling 2020-06-20 15:40:48 +02:00
parent e4add19915
commit 64513f3c23
83 changed files with 295 additions and 167 deletions

View file

@ -33,7 +33,7 @@ namespace JS {
Error* Error::create(GlobalObject& global_object, const FlyString& name, const String& message)
{
auto& interpreter = global_object.interpreter();
return interpreter.heap().allocate<Error>(name, message, *global_object.error_prototype());
return interpreter.heap().allocate<Error>(global_object, name, message, *global_object.error_prototype());
}
Error::Error(const FlyString& name, const String& message, Object& prototype)
@ -47,16 +47,16 @@ Error::~Error()
{
}
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
ClassName* ClassName::create(GlobalObject& global_object, const String& message) \
{ \
return global_object.heap().allocate<ClassName>(message, *global_object.snake_name##_prototype()); \
} \
ClassName::ClassName(const String& message, Object& prototype) \
: Error(#ClassName, message, prototype) \
{ \
} \
ClassName::~ClassName() { } \
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
ClassName* ClassName::create(GlobalObject& global_object, const String& message) \
{ \
return global_object.heap().allocate<ClassName>(global_object, message, *global_object.snake_name##_prototype()); \
} \
ClassName::ClassName(const String& message, Object& prototype) \
: Error(#ClassName, message, prototype) \
{ \
} \
ClassName::~ClassName() { } \
const char* ClassName::class_name() const { return #ClassName; }
JS_ENUMERATE_ERROR_SUBCLASSES