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LibJS: Move native objects towards two-pass construction
To make sure that everything is set up correctly in objects before we start adding properties to them, we split cell allocation into 3 steps: 1. Allocate a cell of appropriate size from the Heap 2. Call the C++ constructor on the cell 3. Call initialize() on the constructed object The job of initialize() is to define all the initial properties. Doing it in a second pass guarantees that the Object has a valid Shape and can find its own GlobalObject.
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83 changed files with 295 additions and 167 deletions
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@ -31,10 +31,14 @@
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namespace JS {
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ErrorConstructor::ErrorConstructor()
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: NativeFunction("Error", *interpreter().global_object().function_prototype())
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ErrorConstructor::ErrorConstructor(GlobalObject& global_object)
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: NativeFunction("Error", *global_object.function_prototype())
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{
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define_property("prototype", interpreter().global_object().error_prototype(), 0);
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}
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void ErrorConstructor::initialize(Interpreter&, GlobalObject& global_object)
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{
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define_property("prototype", global_object.error_prototype(), 0);
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define_property("length", Value(1), Attribute::Configurable);
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}
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@ -59,10 +63,13 @@ Value ErrorConstructor::construct(Interpreter& interpreter)
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}
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
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ConstructorName::ConstructorName() \
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: NativeFunction(*interpreter().global_object().function_prototype()) \
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ConstructorName::ConstructorName(GlobalObject& global_object) \
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: NativeFunction(*global_object.function_prototype()) \
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{ \
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define_property("prototype", interpreter().global_object().snake_name##_prototype(), 0); \
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} \
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void ConstructorName::initialize(Interpreter&, GlobalObject& global_object) \
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{ \
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define_property("prototype", global_object.snake_name##_prototype(), 0); \
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define_property("length", Value(1), Attribute::Configurable); \
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} \
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ConstructorName::~ConstructorName() { } \
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