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LibJS: Move native objects towards two-pass construction

To make sure that everything is set up correctly in objects before we
start adding properties to them, we split cell allocation into 3 steps:

1. Allocate a cell of appropriate size from the Heap
2. Call the C++ constructor on the cell
3. Call initialize() on the constructed object

The job of initialize() is to define all the initial properties.
Doing it in a second pass guarantees that the Object has a valid Shape
and can find its own GlobalObject.
This commit is contained in:
Andreas Kling 2020-06-20 15:40:48 +02:00
parent e4add19915
commit 64513f3c23
83 changed files with 295 additions and 167 deletions

View file

@ -33,7 +33,8 @@ namespace JS {
class ErrorConstructor final : public NativeFunction {
public:
ErrorConstructor();
explicit ErrorConstructor(GlobalObject&);
virtual void initialize(Interpreter&, GlobalObject&) override;
virtual ~ErrorConstructor() override;
virtual Value call(Interpreter&) override;
@ -47,7 +48,8 @@ private:
#define DECLARE_ERROR_SUBCLASS_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName) \
class ConstructorName final : public NativeFunction { \
public: \
ConstructorName(); \
explicit ConstructorName(GlobalObject&); \
virtual void initialize(Interpreter&, GlobalObject&) override; \
virtual ~ConstructorName() override; \
virtual Value call(Interpreter&) override; \
virtual Value construct(Interpreter&) override; \