mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 07:48:11 +00:00
LibJS: Move native objects towards two-pass construction
To make sure that everything is set up correctly in objects before we start adding properties to them, we split cell allocation into 3 steps: 1. Allocate a cell of appropriate size from the Heap 2. Call the C++ constructor on the cell 3. Call initialize() on the constructed object The job of initialize() is to define all the initial properties. Doing it in a second pass guarantees that the Object has a valid Shape and can find its own GlobalObject.
This commit is contained in:
parent
e4add19915
commit
64513f3c23
83 changed files with 295 additions and 167 deletions
|
@ -71,16 +71,16 @@ GlobalObject::GlobalObject()
|
|||
void GlobalObject::initialize()
|
||||
{
|
||||
// These are done first since other prototypes depend on their presence.
|
||||
m_empty_object_shape = heap().allocate<Shape>(*this);
|
||||
m_object_prototype = heap().allocate<ObjectPrototype>();
|
||||
m_function_prototype = heap().allocate<FunctionPrototype>();
|
||||
m_empty_object_shape = heap().allocate<Shape>(*this, *this);
|
||||
m_object_prototype = heap().allocate_without_global_object<ObjectPrototype>(*this);
|
||||
m_function_prototype = heap().allocate_without_global_object<FunctionPrototype>(*this);
|
||||
|
||||
static_cast<FunctionPrototype*>(m_function_prototype)->initialize();
|
||||
static_cast<ObjectPrototype*>(m_object_prototype)->initialize();
|
||||
static_cast<FunctionPrototype*>(m_function_prototype)->initialize(heap().interpreter(), *this);
|
||||
static_cast<ObjectPrototype*>(m_object_prototype)->initialize(heap().interpreter(), *this);
|
||||
|
||||
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
|
||||
if (!m_##snake_name##_prototype) \
|
||||
m_##snake_name##_prototype = heap().allocate<PrototypeName>();
|
||||
m_##snake_name##_prototype = heap().allocate<PrototypeName>(*this, *this);
|
||||
JS_ENUMERATE_BUILTIN_TYPES
|
||||
#undef __JS_ENUMERATE
|
||||
|
||||
|
@ -95,10 +95,10 @@ void GlobalObject::initialize()
|
|||
define_property("undefined", js_undefined(), 0);
|
||||
|
||||
define_property("globalThis", this, attr);
|
||||
define_property("console", heap().allocate<ConsoleObject>(), attr);
|
||||
define_property("Math", heap().allocate<MathObject>(), attr);
|
||||
define_property("JSON", heap().allocate<JSONObject>(), attr);
|
||||
define_property("Reflect", heap().allocate<ReflectObject>(), attr);
|
||||
define_property("console", heap().allocate<ConsoleObject>(*this), attr);
|
||||
define_property("Math", heap().allocate<MathObject>(*this), attr);
|
||||
define_property("JSON", heap().allocate<JSONObject>(*this), attr);
|
||||
define_property("Reflect", heap().allocate<ReflectObject>(*this), attr);
|
||||
|
||||
add_constructor("Array", m_array_constructor, *m_array_prototype);
|
||||
add_constructor("BigInt", m_bigint_constructor, *m_bigint_prototype);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue