mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 04:48:14 +00:00
LibJS: Move native objects towards two-pass construction
To make sure that everything is set up correctly in objects before we start adding properties to them, we split cell allocation into 3 steps: 1. Allocate a cell of appropriate size from the Heap 2. Call the C++ constructor on the cell 3. Call initialize() on the constructed object The job of initialize() is to define all the initial properties. Doing it in a second pass guarantees that the Object has a valid Shape and can find its own GlobalObject.
This commit is contained in:
parent
e4add19915
commit
64513f3c23
83 changed files with 295 additions and 167 deletions
|
@ -82,7 +82,7 @@ PropertyDescriptor PropertyDescriptor::from_dictionary(Interpreter& interpreter,
|
|||
|
||||
Object* Object::create_empty(Interpreter&, GlobalObject& global_object)
|
||||
{
|
||||
return global_object.heap().allocate<Object>(global_object.object_prototype());
|
||||
return global_object.heap().allocate<Object>(global_object, global_object.object_prototype());
|
||||
}
|
||||
|
||||
Object::Object(Object* prototype)
|
||||
|
@ -92,10 +92,14 @@ Object::Object(Object* prototype)
|
|||
set_prototype(prototype);
|
||||
} else {
|
||||
// This is the global object
|
||||
m_shape = interpreter().heap().allocate<Shape>(static_cast<GlobalObject&>(*this));
|
||||
m_shape = interpreter().heap().allocate<Shape>(static_cast<GlobalObject&>(*this), static_cast<GlobalObject&>(*this));
|
||||
}
|
||||
}
|
||||
|
||||
void Object::initialize(Interpreter&, GlobalObject&)
|
||||
{
|
||||
}
|
||||
|
||||
Object::~Object()
|
||||
{
|
||||
}
|
||||
|
@ -694,7 +698,7 @@ bool Object::define_native_function(const FlyString& property_name, AK::Function
|
|||
|
||||
bool Object::define_native_property(const FlyString& property_name, AK::Function<Value(Interpreter&, GlobalObject&)> getter, AK::Function<void(Interpreter&, GlobalObject&, Value)> setter, PropertyAttributes attribute)
|
||||
{
|
||||
return define_property(property_name, heap().allocate<NativeProperty>(move(getter), move(setter)), attribute);
|
||||
return define_property(property_name, heap().allocate<NativeProperty>(global_object(), move(getter), move(setter)), attribute);
|
||||
}
|
||||
|
||||
void Object::visit_children(Cell::Visitor& visitor)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue