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LibJS: Move native objects towards two-pass construction
To make sure that everything is set up correctly in objects before we start adding properties to them, we split cell allocation into 3 steps: 1. Allocate a cell of appropriate size from the Heap 2. Call the C++ constructor on the cell 3. Call initialize() on the constructed object The job of initialize() is to define all the initial properties. Doing it in a second pass guarantees that the Object has a valid Shape and can find its own GlobalObject.
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83 changed files with 295 additions and 167 deletions
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@ -32,7 +32,7 @@ namespace JS {
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Shape* Shape::create_unique_clone() const
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{
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auto* new_shape = heap().allocate<Shape>(m_global_object);
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auto* new_shape = heap().allocate<Shape>(m_global_object, m_global_object);
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new_shape->m_unique = true;
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new_shape->m_prototype = m_prototype;
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ensure_property_table();
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@ -46,7 +46,7 @@ Shape* Shape::create_put_transition(const FlyString& property_name, PropertyAttr
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TransitionKey key { property_name, attributes };
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if (auto* existing_shape = m_forward_transitions.get(key).value_or(nullptr))
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return existing_shape;
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auto* new_shape = heap().allocate<Shape>(*this, property_name, attributes, TransitionType::Put);
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auto* new_shape = heap().allocate<Shape>(m_global_object, *this, property_name, attributes, TransitionType::Put);
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m_forward_transitions.set(key, new_shape);
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return new_shape;
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}
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@ -56,14 +56,14 @@ Shape* Shape::create_configure_transition(const FlyString& property_name, Proper
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TransitionKey key { property_name, attributes };
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if (auto* existing_shape = m_forward_transitions.get(key).value_or(nullptr))
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return existing_shape;
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auto* new_shape = heap().allocate<Shape>(*this, property_name, attributes, TransitionType::Configure);
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auto* new_shape = heap().allocate<Shape>(m_global_object, *this, property_name, attributes, TransitionType::Configure);
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m_forward_transitions.set(key, new_shape);
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return new_shape;
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}
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Shape* Shape::create_prototype_transition(Object* new_prototype)
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{
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return heap().allocate<Shape>(*this, new_prototype);
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return heap().allocate<Shape>(m_global_object, *this, new_prototype);
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}
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Shape::Shape(GlobalObject& global_object)
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