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LibJS: Move native objects towards two-pass construction
To make sure that everything is set up correctly in objects before we start adding properties to them, we split cell allocation into 3 steps: 1. Allocate a cell of appropriate size from the Heap 2. Call the C++ constructor on the cell 3. Call initialize() on the constructed object The job of initialize() is to define all the initial properties. Doing it in a second pass guarantees that the Object has a valid Shape and can find its own GlobalObject.
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83 changed files with 295 additions and 167 deletions
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@ -32,16 +32,20 @@
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namespace JS {
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SymbolConstructor::SymbolConstructor()
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: NativeFunction("Symbol", *interpreter().global_object().function_prototype())
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SymbolConstructor::SymbolConstructor(GlobalObject& global_object)
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: NativeFunction("Symbol", *global_object.function_prototype())
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{
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define_property("prototype", interpreter().global_object().symbol_prototype(), 0);
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}
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void SymbolConstructor::initialize(Interpreter& interpreter, GlobalObject& global_object)
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{
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define_property("prototype", global_object.symbol_prototype(), 0);
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define_property("length", Value(0), Attribute::Configurable);
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define_native_function("for", for_, 1, Attribute::Writable | Attribute::Configurable);
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define_native_function("keyFor", key_for, 1, Attribute::Writable | Attribute::Configurable);
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SymbolObject::initialize_well_known_symbols(interpreter());
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SymbolObject::initialize_well_known_symbols(interpreter);
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define_property("iterator", SymbolObject::well_known_iterator(), 0);
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define_property("asyncIterator", SymbolObject::well_known_async_terator(), 0);
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