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LibJS: Move native objects towards two-pass construction

To make sure that everything is set up correctly in objects before we
start adding properties to them, we split cell allocation into 3 steps:

1. Allocate a cell of appropriate size from the Heap
2. Call the C++ constructor on the cell
3. Call initialize() on the constructed object

The job of initialize() is to define all the initial properties.
Doing it in a second pass guarantees that the Object has a valid Shape
and can find its own GlobalObject.
This commit is contained in:
Andreas Kling 2020-06-20 15:40:48 +02:00
parent e4add19915
commit 64513f3c23
83 changed files with 295 additions and 167 deletions

View file

@ -32,16 +32,20 @@
namespace JS {
SymbolConstructor::SymbolConstructor()
: NativeFunction("Symbol", *interpreter().global_object().function_prototype())
SymbolConstructor::SymbolConstructor(GlobalObject& global_object)
: NativeFunction("Symbol", *global_object.function_prototype())
{
define_property("prototype", interpreter().global_object().symbol_prototype(), 0);
}
void SymbolConstructor::initialize(Interpreter& interpreter, GlobalObject& global_object)
{
define_property("prototype", global_object.symbol_prototype(), 0);
define_property("length", Value(0), Attribute::Configurable);
define_native_function("for", for_, 1, Attribute::Writable | Attribute::Configurable);
define_native_function("keyFor", key_for, 1, Attribute::Writable | Attribute::Configurable);
SymbolObject::initialize_well_known_symbols(interpreter());
SymbolObject::initialize_well_known_symbols(interpreter);
define_property("iterator", SymbolObject::well_known_iterator(), 0);
define_property("asyncIterator", SymbolObject::well_known_async_terator(), 0);