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Chess: Paint pieces using BilinearBlend instead of NearestNeighbor
This makes the pieces look a lot nicer when the window isn't the exactly ideal size. Vector images might be worth pursuing later.
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1 changed files with 2 additions and 2 deletions
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@ -84,7 +84,7 @@ void ChessWidget::paint_event(GUI::PaintEvent& event)
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if (!(m_dragging_piece && sq == m_moving_square)) {
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if (!(m_dragging_piece && sq == m_moving_square)) {
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auto bmp = m_pieces.get(active_board.get_piece(sq));
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auto bmp = m_pieces.get(active_board.get_piece(sq));
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if (bmp.has_value()) {
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if (bmp.has_value()) {
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painter.draw_scaled_bitmap(tile_rect, *bmp.value(), bmp.value()->rect());
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painter.draw_scaled_bitmap(tile_rect, *bmp.value(), bmp.value()->rect(), 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
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}
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}
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}
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}
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@ -169,7 +169,7 @@ void ChessWidget::paint_event(GUI::PaintEvent& event)
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auto bmp = m_pieces.get(active_board.get_piece(m_moving_square));
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auto bmp = m_pieces.get(active_board.get_piece(m_moving_square));
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if (bmp.has_value()) {
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if (bmp.has_value()) {
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auto center = m_drag_point - Gfx::IntPoint(tile_width / 2, tile_height / 2);
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auto center = m_drag_point - Gfx::IntPoint(tile_width / 2, tile_height / 2);
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painter.draw_scaled_bitmap({ center, { tile_width, tile_height } }, *bmp.value(), bmp.value()->rect());
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painter.draw_scaled_bitmap({ center, { tile_width, tile_height } }, *bmp.value(), bmp.value()->rect(), 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
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}
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}
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}
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}
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}
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}
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