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LibJS/Bytecode: Simplify Bytecode::Interpreter lifetime model
The JS::VM now owns the one Bytecode::Interpreter. We no longer have multiple bytecode interpreters, and there is no concept of a "current" bytecode interpreter. If you ask for VM::bytecode_interpreter_if_exists(), it will return null if we're not running the program in "bytecode enabled" mode. If you ask for VM::bytecode_interpreter(), it will return a bytecode interpreter in all modes. This is used for situations where even the AST interpreter switches to bytecode mode (generators, etc.)
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6150960671
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15 changed files with 117 additions and 106 deletions
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@ -455,8 +455,8 @@ ThrowCompletionOr<void> ECMAScriptFunctionObject::function_declaration_instantia
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} else if (i < execution_context_arguments.size() && !execution_context_arguments[i].is_undefined()) {
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argument_value = execution_context_arguments[i];
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} else if (parameter.default_value) {
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if (auto* bytecode_interpreter = Bytecode::Interpreter::current()) {
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auto value_and_frame = bytecode_interpreter->run_and_return_frame(*m_default_parameter_bytecode_executables[default_parameter_index - 1], nullptr);
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if (auto* bytecode_interpreter = vm.bytecode_interpreter_if_exists()) {
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auto value_and_frame = bytecode_interpreter->run_and_return_frame(realm, *m_default_parameter_bytecode_executables[default_parameter_index - 1], nullptr);
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if (value_and_frame.value.is_error())
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return value_and_frame.value.release_error();
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// Resulting value is in the accumulator.
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@ -751,9 +751,19 @@ void async_block_start(VM& vm, NonnullRefPtr<Statement const> const& async_body,
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auto& running_context = vm.running_execution_context();
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// 3. Set the code evaluation state of asyncContext such that when evaluation is resumed for that execution context the following steps will be performed:
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auto execution_steps = NativeFunction::create(realm, "", [&async_body, &promise_capability, &async_context](auto& vm) -> ThrowCompletionOr<Value> {
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auto execution_steps = NativeFunction::create(realm, "", [&realm, &async_body, &promise_capability, &async_context](auto& vm) -> ThrowCompletionOr<Value> {
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// a. Let result be the result of evaluating asyncBody.
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auto result = async_body->execute(vm.interpreter());
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Completion result;
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if (auto* bytecode_interpreter = vm.bytecode_interpreter_if_exists()) {
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// FIXME: Cache this executable somewhere.
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auto maybe_executable = Bytecode::compile(vm, async_body, FunctionKind::Async, "AsyncBlockStart"sv);
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if (maybe_executable.is_error())
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result = maybe_executable.release_error();
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else
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result = bytecode_interpreter->run_and_return_frame(realm, *maybe_executable.value(), nullptr).value;
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} else {
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result = async_body->execute(vm.interpreter());
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}
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// b. Assert: If we return here, the async function either threw an exception or performed an implicit or explicit return; all awaiting is done.
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@ -817,7 +827,7 @@ Completion ECMAScriptFunctionObject::ordinary_call_evaluate_body()
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if (m_kind == FunctionKind::AsyncGenerator)
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return vm.throw_completion<InternalError>(ErrorType::NotImplemented, "Async Generator function execution");
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auto* bytecode_interpreter = Bytecode::Interpreter::current();
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auto* bytecode_interpreter = vm.bytecode_interpreter_if_exists();
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// The bytecode interpreter can execute generator functions while the AST interpreter cannot.
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// This simply makes it create a new bytecode interpreter when one doesn't exist when executing a generator function.
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@ -826,32 +836,11 @@ Completion ECMAScriptFunctionObject::ordinary_call_evaluate_body()
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// However, this does cause an awkward situation with features not supported in bytecode, where features that work outside of generators with AST
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// suddenly stop working inside of generators.
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// This is a stop gap until bytecode mode becomes the default.
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OwnPtr<Bytecode::Interpreter> temp_bc_interpreter;
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if (m_kind == FunctionKind::Generator && !bytecode_interpreter) {
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temp_bc_interpreter = make<Bytecode::Interpreter>(realm);
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bytecode_interpreter = temp_bc_interpreter.ptr();
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bytecode_interpreter = &vm.bytecode_interpreter();
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}
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if (bytecode_interpreter) {
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auto compile = [&](auto& node, auto kind, auto name) -> ThrowCompletionOr<NonnullOwnPtr<Bytecode::Executable>> {
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auto executable_result = Bytecode::Generator::generate(node, kind);
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if (executable_result.is_error())
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return vm.throw_completion<InternalError>(ErrorType::NotImplemented, TRY_OR_THROW_OOM(vm, executable_result.error().to_string()));
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auto bytecode_executable = executable_result.release_value();
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bytecode_executable->name = name;
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auto& passes = Bytecode::Interpreter::optimization_pipeline();
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passes.perform(*bytecode_executable);
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if constexpr (JS_BYTECODE_DEBUG) {
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dbgln("Optimisation passes took {}us", passes.elapsed());
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dbgln("Compiled Bytecode::Block for function '{}':", m_name);
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}
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if (Bytecode::g_dump_bytecode)
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bytecode_executable->dump();
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return bytecode_executable;
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};
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// NOTE: There's a subtle ordering issue here:
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// - We have to compile the default parameter values before instantiating the function.
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// - We have to instantiate the function before compiling the function body.
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@ -864,7 +853,7 @@ Completion ECMAScriptFunctionObject::ordinary_call_evaluate_body()
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for (auto& parameter : m_formal_parameters) {
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if (!parameter.default_value)
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continue;
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auto executable = TRY(compile(*parameter.default_value, FunctionKind::Normal, DeprecatedString::formatted("default parameter #{} for {}", default_parameter_index, m_name)));
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auto executable = TRY(Bytecode::compile(vm, *parameter.default_value, FunctionKind::Normal, DeprecatedString::formatted("default parameter #{} for {}", default_parameter_index, m_name)));
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m_default_parameter_bytecode_executables.append(move(executable));
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}
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}
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@ -872,10 +861,10 @@ Completion ECMAScriptFunctionObject::ordinary_call_evaluate_body()
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TRY(function_declaration_instantiation(nullptr));
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if (!m_bytecode_executable) {
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m_bytecode_executable = TRY(compile(*m_ecmascript_code, m_kind, m_name));
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m_bytecode_executable = TRY(Bytecode::compile(vm, *m_ecmascript_code, m_kind, m_name));
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}
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auto result_and_frame = bytecode_interpreter->run_and_return_frame(*m_bytecode_executable, nullptr);
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auto result_and_frame = bytecode_interpreter->run_and_return_frame(realm, *m_bytecode_executable, nullptr);
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VERIFY(result_and_frame.frame != nullptr);
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if (result_and_frame.value.is_error())
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