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https://github.com/RGBCube/serenity
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LibGUI+Apps: Adjust Splitter spacings
Different thread highlights between widgets lead to different visual weights between splitters, even when they have the same width or height. This means some splitters look best at odd sizes while others even. This sets the default spacing to the most commonly used, depending on orientation, and adjusts spacing for a few apps based on the new paint rect. The most consistent look across apps requires some manual tweaking occassionally. Knurlheads, use your discretion!
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4 changed files with 10 additions and 6 deletions
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@ -100,7 +100,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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auto toolbar = TRY(toolbar_container->try_add<GUI::Toolbar>());
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auto splitter = TRY(widget->try_add<GUI::HorizontalSplitter>());
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splitter->layout()->set_spacing(5);
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splitter->layout()->set_spacing(4);
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auto manual_model = ManualModel::create();
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@ -11,7 +11,9 @@
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}
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@GUI::HorizontalSplitter {
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layout: @GUI::HorizontalBoxLayout {}
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layout: @GUI::HorizontalBoxLayout {
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spacing: 4
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}
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@GUI::Frame {
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name: "label_frame"
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@ -91,10 +91,10 @@ HackStudioWidget::HackStudioWidget(String path_to_project)
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auto& toolbar_container = add<GUI::ToolbarContainer>();
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auto& outer_splitter = add<GUI::HorizontalSplitter>();
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outer_splitter.layout()->set_spacing(5);
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outer_splitter.layout()->set_spacing(4);
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auto& left_hand_splitter = outer_splitter.add<GUI::VerticalSplitter>();
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left_hand_splitter.layout()->set_spacing(5);
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left_hand_splitter.layout()->set_spacing(6);
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left_hand_splitter.set_fixed_width(150);
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create_project_tab(left_hand_splitter);
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m_project_tree_view_context_menu = create_project_tree_view_context_menu();
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@ -110,7 +110,6 @@ HackStudioWidget::HackStudioWidget(String path_to_project)
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m_diff_viewer = m_right_hand_stack->add<DiffViewer>();
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m_editors_splitter = m_right_hand_stack->add<GUI::VerticalSplitter>();
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m_editors_splitter->layout()->set_spacing(5);
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m_editors_splitter->layout()->set_margins({ 3, 0, 0 });
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add_new_editor(*m_editors_splitter);
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@ -27,7 +27,10 @@ Splitter::Splitter(Orientation orientation)
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set_background_role(ColorRole::Button);
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set_layout<BoxLayout>(orientation);
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set_fill_with_background_color(true);
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layout()->set_spacing(3);
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if (m_orientation == Gfx::Orientation::Horizontal)
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layout()->set_spacing(3);
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else
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layout()->set_spacing(4);
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}
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Splitter::~Splitter()
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