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	LibGL: Always inline to_rgba32()
				
					
				
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		|  | @ -34,7 +34,7 @@ constexpr static T mix(const T& x, const T& y, float interp) | ||||||
|     return x * (1 - interp) + y * interp; |     return x * (1 - interp) + y * interp; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static Gfx::RGBA32 to_rgba32(const FloatVector4& v) | ALWAYS_INLINE constexpr static Gfx::RGBA32 to_rgba32(const FloatVector4& v) | ||||||
| { | { | ||||||
|     auto clamped = v.clamped(0, 1); |     auto clamped = v.clamped(0, 1); | ||||||
|     u8 r = clamped.x() * 255; |     u8 r = clamped.x() * 255; | ||||||
|  |  | ||||||
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	 Jelle Raaijmakers
						Jelle Raaijmakers