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	LibGL: Always inline to_rgba32()
				
					
				
			This function popped up in profiles.
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		|  | @ -34,7 +34,7 @@ constexpr static T mix(const T& x, const T& y, float interp) | |||
|     return x * (1 - interp) + y * interp; | ||||
| } | ||||
| 
 | ||||
| static Gfx::RGBA32 to_rgba32(const FloatVector4& v) | ||||
| ALWAYS_INLINE constexpr static Gfx::RGBA32 to_rgba32(const FloatVector4& v) | ||||
| { | ||||
|     auto clamped = v.clamped(0, 1); | ||||
|     u8 r = clamped.x() * 255; | ||||
|  |  | |||
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	 Jelle Raaijmakers
						Jelle Raaijmakers