mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 22:48:11 +00:00
LibGL: Set W-coordinate to 1 in glRect*
According to the spec, these calls should be identical to an invocation of `glVertex2*`, which sets the W-coordinate to 1 by default. This fixes the credits sequence rendering of Tux Racer.
This commit is contained in:
parent
e1a6966863
commit
65d4fb7649
3 changed files with 36 additions and 18 deletions
|
@ -26,6 +26,15 @@ static NonnullOwnPtr<GL::GLContext> create_testing_context(int width, int height
|
|||
auto bitmap = MUST(Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, { width, height }));
|
||||
auto context = GL::create_context(*bitmap);
|
||||
GL::make_context_current(context);
|
||||
|
||||
// Assume some defaults for our testing contexts
|
||||
glFrontFace(GL_CCW);
|
||||
glCullFace(GL_BACK);
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
|
@ -51,13 +60,6 @@ TEST_CASE(0001_simple_triangle)
|
|||
{
|
||||
auto context = create_testing_context(64, 64);
|
||||
|
||||
glFrontFace(GL_CCW);
|
||||
glCullFace(GL_BACK);
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1, 1, 1);
|
||||
glVertex2f(0, 1);
|
||||
|
@ -75,13 +77,6 @@ TEST_CASE(0002_quad_color_interpolation)
|
|||
{
|
||||
auto context = create_testing_context(64, 64);
|
||||
|
||||
glFrontFace(GL_CCW);
|
||||
glCullFace(GL_BACK);
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
glColor3f(1, 0, 0);
|
||||
|
@ -99,3 +94,26 @@ TEST_CASE(0002_quad_color_interpolation)
|
|||
context->present();
|
||||
expect_bitmap_equals_reference(context->frontbuffer(), "0002_quad_color_interpolation");
|
||||
}
|
||||
|
||||
TEST_CASE(0003_rect_w_coordinate_regression)
|
||||
{
|
||||
auto context = create_testing_context(64, 64);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glColor3f(0, 1, 0);
|
||||
glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1, 0, 0);
|
||||
glVertex2i(-1, -1);
|
||||
glVertex2i(1, -1);
|
||||
glVertex2i(-1, 1);
|
||||
glEnd();
|
||||
|
||||
EXPECT_EQ(glGetError(), 0u);
|
||||
|
||||
context->present();
|
||||
expect_bitmap_equals_reference(context->frontbuffer(), "0003_rect_w_coordinate_regression");
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue