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Piano: Add track controls to the player widget

Adds the ability to add a track and cycle through the
tracks from player widget. Also displays the current track
being played or edited in a dropdown that allows
for quick track selection.
This commit is contained in:
Jose Flores 2021-12-04 22:42:35 -06:00 committed by Andreas Kling
parent 2b47e1233b
commit 65df30d00c
7 changed files with 78 additions and 9 deletions

View file

@ -11,6 +11,9 @@
#include "TrackManager.h"
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/ComboBox.h>
#include <LibGUI/ItemListModel.h>
#include <LibGUI/Label.h>
PlayerWidget::PlayerWidget(TrackManager& manager, AudioPlayerLoop& loop)
: m_track_manager(manager)
@ -18,11 +21,45 @@ PlayerWidget::PlayerWidget(TrackManager& manager, AudioPlayerLoop& loop)
{
set_layout<GUI::HorizontalBoxLayout>();
set_fill_with_background_color(true);
m_track_number_choices.append("1");
m_play_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/play.png").release_value_but_fixme_should_propagate_errors();
m_pause_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/pause.png").release_value_but_fixme_should_propagate_errors();
m_back_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/go-back.png").release_value_but_fixme_should_propagate_errors(); // Go back a note
m_next_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/go-forward.png").release_value_but_fixme_should_propagate_errors(); // Advance a note
m_add_track_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/plus.png").release_value_but_fixme_should_propagate_errors();
m_next_track_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/go-last.png").release_value_but_fixme_should_propagate_errors();
RefPtr<GUI::Label> label = add<GUI::Label>("Track");
label->set_max_width(75);
m_track_dropdown = add<GUI::ComboBox>();
m_track_dropdown->set_max_width(75);
m_track_dropdown->set_model(*GUI::ItemListModel<String>::create(m_track_number_choices));
m_track_dropdown->set_only_allow_values_from_model(true);
m_track_dropdown->set_model_column(0);
m_track_dropdown->set_selected_index(0);
m_track_dropdown->on_change = [this]([[maybe_unused]] auto name, GUI::ModelIndex model_index) {
m_track_manager.set_current_track(model_index.row());
};
m_add_track_button = add<GUI::Button>();
m_add_track_button->set_icon(*m_add_track_icon);
m_add_track_button->set_fixed_width(30);
m_add_track_button->set_tooltip("Add Track");
m_add_track_button->set_focus_policy(GUI::FocusPolicy::NoFocus);
m_add_track_button->on_click = [this](unsigned) {
add_track();
};
m_next_track_button = add<GUI::Button>();
m_next_track_button->set_icon(*m_next_track_icon);
m_next_track_button->set_fixed_width(30);
m_next_track_button->set_tooltip("Next Track");
m_next_track_button->set_focus_policy(GUI::FocusPolicy::NoFocus);
m_next_track_button->on_click = [this](unsigned) {
next_track();
};
m_play_button = add<GUI::Button>();
m_play_button->set_icon(*m_pause_icon);
@ -61,3 +98,17 @@ PlayerWidget::PlayerWidget(TrackManager& manager, AudioPlayerLoop& loop)
PlayerWidget::~PlayerWidget()
{
}
void PlayerWidget::add_track()
{
m_track_manager.add_track();
auto latest_track_count = m_track_manager.track_count();
auto latest_track_string = String::number(latest_track_count);
m_track_number_choices.append(latest_track_string);
m_track_dropdown->set_selected_index(latest_track_count - 1);
}
void PlayerWidget::next_track()
{
m_track_dropdown->set_selected_index(m_track_manager.next_track_index());
}