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WindowServer: Spawn a secondary thread to decode wallpapers.
The threading API's are not very mature, so this code looks a bit crufty but it does take the load off the WindowServer main thread when changing wallpapers. :^)
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3 changed files with 39 additions and 11 deletions
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@ -85,7 +85,7 @@ public:
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void set_resolution(int width, int height);
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bool set_wallpaper(const String& path);
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bool set_wallpaper(const String& path, Function<void(bool)>&& callback);
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String wallpaper_path() const { return m_wallpaper_path; }
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const WSCursor& active_cursor() const;
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@ -144,6 +144,7 @@ private:
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void tell_wm_listener_about_window_icon(WSWindow& listener, WSWindow&);
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void tell_wm_listener_about_window_rect(WSWindow& listener, WSWindow&);
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void pick_new_active_window();
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void finish_setting_wallpaper(const String& path, Retained<GraphicsBitmap>&&);
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WSScreen& m_screen;
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Rect m_screen_rect;
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