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LibWeb: Implement SVGAnimatedNumber

See https://www.w3.org/TR/2013/WD-SVG2-20130409/types.html#InterfaceSVGAnimatedNumber
This commit is contained in:
MacDue 2023-04-18 18:51:00 +01:00 committed by Andreas Kling
parent 454ecf24ea
commit 66d1b78348
5 changed files with 79 additions and 0 deletions

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/*
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/SVG/SVGAnimatedNumber.h>
namespace Web::SVG {
WebIDL::ExceptionOr<JS::NonnullGCPtr<SVGAnimatedNumber>> SVGAnimatedNumber::create(JS::Realm& realm, float base_val, float anim_val)
{
return MUST_OR_THROW_OOM(realm.heap().allocate<SVGAnimatedNumber>(realm, realm, base_val, anim_val));
}
SVGAnimatedNumber::SVGAnimatedNumber(JS::Realm& realm, float base_val, float anim_val)
: PlatformObject(realm)
, m_base_val(base_val)
, m_anim_val(anim_val)
{
}
SVGAnimatedNumber::~SVGAnimatedNumber() = default;
JS::ThrowCompletionOr<void> SVGAnimatedNumber::initialize(JS::Realm& realm)
{
MUST_OR_THROW_OOM(Base::initialize(realm));
set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGAnimatedNumberPrototype>(realm, "SVGAnimatedNumber"));
return {};
}
}

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/*
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/WebIDL/ExceptionOr.h>
namespace Web::SVG {
// https://www.w3.org/TR/SVG11/types.html#InterfaceSVGAnimatedNumber
class SVGAnimatedNumber final : public Bindings::PlatformObject {
WEB_PLATFORM_OBJECT(SVGAnimatedNumber, Bindings::PlatformObject);
public:
static WebIDL::ExceptionOr<JS::NonnullGCPtr<SVGAnimatedNumber>> create(JS::Realm&, float base_val, float anim_val);
virtual ~SVGAnimatedNumber() override;
float base_val() const { return m_base_val; }
float anim_val() const { return m_anim_val; }
void set_base_val(float base_val) { m_base_val = base_val; }
void set_anim_val(float anim_val) { m_anim_val = anim_val; }
private:
SVGAnimatedNumber(JS::Realm&, float base_val, float anim_val);
virtual JS::ThrowCompletionOr<void> initialize(JS::Realm&) override;
float m_base_val;
float m_anim_val;
};
}

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// https://svgwg.org/svg2-draft/types.html#InterfaceSVGAnimatedNumber
[Exposed=Window]
interface SVGAnimatedNumber {
attribute float baseVal;
readonly attribute float animVal;
};