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CharacterMap: Add a ListView to sort glyphs by their Unicode block

This commit is contained in:
thankyouverycool 2022-02-13 13:47:55 -05:00 committed by Tim Flynn
parent 170afc2f47
commit 6704bc0072
4 changed files with 59 additions and 18 deletions

View file

@ -17,7 +17,9 @@
#include <LibGUI/FontPicker.h>
#include <LibGUI/Icon.h>
#include <LibGUI/InputBox.h>
#include <LibGUI/ItemListModel.h>
#include <LibGUI/Label.h>
#include <LibGUI/ListView.h>
#include <LibGUI/Menu.h>
#include <LibGUI/TextBox.h>
#include <LibGUI/Toolbar.h>
@ -33,6 +35,7 @@ CharacterMapWidget::CharacterMapWidget()
m_output_box = find_descendant_of_type_named<GUI::TextBox>("output_box");
m_copy_output_button = find_descendant_of_type_named<GUI::Button>("copy_output_button");
m_statusbar = find_descendant_of_type_named<GUI::Statusbar>("statusbar");
m_unicode_block_listview = find_descendant_of_type_named<GUI::ListView>("unicode_block_listview");
m_choose_font_action = GUI::Action::create("Choose Font...", Gfx::Bitmap::try_load_from_file("/res/icons/16x16/app-font-editor.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
auto font_picker = GUI::FontPicker::construct(window(), &font(), false);
@ -71,7 +74,8 @@ CharacterMapWidget::CharacterMapWidget()
auto maybe_code_point = AK::StringUtils::convert_to_uint_from_hex(input);
if (!maybe_code_point.has_value())
return;
auto code_point = clamp(maybe_code_point.value(), 0x0000, 0x10FFFF);
auto code_point = maybe_code_point.value();
code_point = clamp(code_point, m_range.first, m_range.last);
m_glyph_map->set_focus(true);
m_glyph_map->set_active_glyph(code_point);
m_glyph_map->scroll_to_glyph(code_point);
@ -120,6 +124,25 @@ CharacterMapWidget::CharacterMapWidget()
GUI::Clipboard::the().set_plain_text(m_output_box->text());
};
auto unicode_blocks = Unicode::block_display_names();
m_unicode_block_listview->on_activation = [this, unicode_blocks](auto& index) {
if (index.row() > 0)
m_range = unicode_blocks[index.row() - 1].code_point_range;
else
m_range = { 0x0000, 0x10FFFF };
m_glyph_map->set_active_range(m_range);
};
m_unicode_block_list.append("Show All");
for (auto& block : unicode_blocks)
m_unicode_block_list.append(block.display_name);
m_unicode_block_model = GUI::ItemListModel<String>::create(m_unicode_block_list);
m_unicode_block_listview->set_model(*m_unicode_block_model);
m_unicode_block_listview->set_activates_on_selection(true);
m_unicode_block_listview->horizontal_scrollbar().set_visible(false);
m_unicode_block_listview->set_cursor(m_unicode_block_model->index(0, 0), GUI::AbstractView::SelectionUpdate::Set);
did_change_font();
update_statusbar();
}

View file

@ -32,6 +32,8 @@ private:
RefPtr<GUI::Button> m_copy_output_button;
RefPtr<GUI::Statusbar> m_statusbar;
RefPtr<GUI::Window> m_find_window;
RefPtr<GUI::ListView> m_unicode_block_listview;
RefPtr<GUI::Model> m_unicode_block_model;
RefPtr<GUI::Action> m_choose_font_action;
RefPtr<GUI::Action> m_copy_selection_action;
@ -39,4 +41,7 @@ private:
RefPtr<GUI::Action> m_next_glyph_action;
RefPtr<GUI::Action> m_go_to_glyph_action;
RefPtr<GUI::Action> m_find_glyphs_action;
Vector<String> m_unicode_block_list;
Unicode::CodePointRange m_range { 0x0000, 0x10FFFF };
};

View file

@ -29,25 +29,38 @@
}
}
@GUI::GlyphMapWidget {
name: "glyph_map"
}
@GUI::HorizontalSplitter {
@GUI::Widget {
shrink_to_fit: true
layout: @GUI::HorizontalBoxLayout {
spacing: 4
margins: [0, 2, 0, 2]
@GUI::Widget {
layout: @GUI::VerticalBoxLayout {
}
@GUI::GlyphMapWidget {
name: "glyph_map"
}
@GUI::Widget {
shrink_to_fit: true
layout: @GUI::HorizontalBoxLayout {
spacing: 4
margins: [0, 2, 0, 2]
}
@GUI::TextBox {
name: "output_box"
}
@GUI::Button {
name: "copy_output_button"
icon: "/res/icons/16x16/edit-copy.png"
fixed_width: 22
}
}
}
@GUI::TextBox {
name: "output_box"
}
@GUI::Button {
name: "copy_output_button"
icon: "/res/icons/16x16/edit-copy.png"
fixed_width: 22
@GUI::ListView {
max_width: 175
name: "unicode_block_listview"
}
}

View file

@ -66,7 +66,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto window = TRY(GUI::Window::try_create());
window->set_title("Character Map");
window->set_icon(app_icon.bitmap_for_size(16));
window->resize(400, 400);
window->resize(600, 400);
auto character_map_widget = TRY(window->try_set_main_widget<CharacterMapWidget>());
character_map_widget->initialize_menubar(*window);