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https://github.com/RGBCube/serenity
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Games: Wrong parent window passed to GUI::MessageBox
We were passing the wrong parent window to GUI::MessageBox making it impossible to exit the message window.
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parent
2a9128efe3
commit
67300af248
2 changed files with 3 additions and 3 deletions
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@ -112,11 +112,11 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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Config::write_i32("2048"sv, ""sv, "target_tile"sv, target_tile);
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Config::write_i32("2048"sv, ""sv, "target_tile"sv, target_tile);
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Config::write_bool("2048"sv, ""sv, "evil_ai"sv, evil_ai);
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Config::write_bool("2048"sv, ""sv, "evil_ai"sv, evil_ai);
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GUI::MessageBox::show(window, "New settings have been saved and will be applied on a new game"sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
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GUI::MessageBox::show(size_dialog, "New settings have been saved and will be applied on a new game"sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
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return;
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return;
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}
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}
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GUI::MessageBox::show(window, "New settings have been set and will be applied on the next game"sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
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GUI::MessageBox::show(size_dialog, "New settings have been set and will be applied on the next game"sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
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};
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};
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auto start_a_new_game = [&] {
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auto start_a_new_game = [&] {
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// Do not leak game states between games.
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// Do not leak game states between games.
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@ -84,7 +84,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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Config::write_string("Hearts"sv, ""sv, "player_name"sv, player_name);
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Config::write_string("Hearts"sv, ""sv, "player_name"sv, player_name);
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GUI::MessageBox::show(window, "Settings have been successfully saved and will take effect in the next game."sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
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GUI::MessageBox::show(settings_dialog, "Settings have been successfully saved and will take effect in the next game."sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
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};
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};
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auto game_menu = TRY(window->try_add_menu("&Game"));
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auto game_menu = TRY(window->try_add_menu("&Game"));
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