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LibWeb: Add missing CSS Transforms Module Level 2 functions
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c443f80137
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6 changed files with 117 additions and 1 deletions
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@ -79,6 +79,7 @@ namespace Web::CSS {
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enum class TransformFunctionParameterType {
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enum class TransformFunctionParameterType {
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Angle,
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Angle,
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Length,
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Length,
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LengthNone,
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LengthPercentage,
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LengthPercentage,
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Number,
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Number,
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NumberPercentage
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NumberPercentage
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@ -180,6 +181,8 @@ TransformFunctionMetadata transform_function_metadata(TransformFunction transfor
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parameter_type = "Angle"sv;
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parameter_type = "Angle"sv;
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else if (parameter_type_name == "length"sv)
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else if (parameter_type_name == "length"sv)
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parameter_type = "Length"sv;
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parameter_type = "Length"sv;
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else if (parameter_type_name == "length-none"sv)
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parameter_type = "LengthNone"sv;
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else if (parameter_type_name == "length-percentage"sv)
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else if (parameter_type_name == "length-percentage"sv)
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parameter_type = "LengthPercentage"sv;
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parameter_type = "LengthPercentage"sv;
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else if (parameter_type_name == "number"sv)
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else if (parameter_type_name == "number"sv)
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@ -1,6 +1,9 @@
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none => none
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none => none
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matrix(1, 2, 3, 4, 5, 6) => matrix(1, 2, 3, 4, 5, 6)
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matrix(1, 2, 3, 4, 5, 6) => matrix(1, 2, 3, 4, 5, 6)
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matrix3d(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16) => matrix3d(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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matrix3d(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16) => matrix3d(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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perspective(none) => matrix(1, 0, 0, 1, 0, 0)
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perspective(0) => matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, -1, 0, 0, 0, 1)
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perspective(4cm) => matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, -0.006614303216338158, 0, 0, 0, 1)
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translate(1%, 2px) => matrix(1, 0, 0, 1, 7.828125, 2)
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translate(1%, 2px) => matrix(1, 0, 0, 1, 7.828125, 2)
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translate3d(1%, 2px, 3em) => matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 7.828125, 2, 48, 1)
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translate3d(1%, 2px, 3em) => matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 7.828125, 2, 48, 1)
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translateX(1px) => matrix(1, 0, 0, 1, 1, 0)
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translateX(1px) => matrix(1, 0, 0, 1, 1, 0)
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@ -11,10 +14,15 @@ scaleX(2) => matrix(2, 0, 0, 1, 0, 0)
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scaleX(200%) => matrix(2, 0, 0, 1, 0, 0)
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scaleX(200%) => matrix(2, 0, 0, 1, 0, 0)
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scaleY(2.5) => matrix(1, 0, 0, 2.5, 0, 0)
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scaleY(2.5) => matrix(1, 0, 0, 2.5, 0, 0)
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scaleY(250%) => matrix(1, 0, 0, 2.5, 0, 0)
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scaleY(250%) => matrix(1, 0, 0, 2.5, 0, 0)
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scaleZ(1.5) => matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 1)
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scaleZ(150%) => matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 1)
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scale3d(1, 2, 1.5) => matrix3d(1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 1)
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scale3d(100%, 200%, 150%) => matrix3d(1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 1)
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rotate(1deg) => matrix(0.9998477101325989, 0.017452405765652657, -0.017452405765652657, 0.9998477101325989, 0, 0)
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rotate(1deg) => matrix(0.9998477101325989, 0.017452405765652657, -0.017452405765652657, 0.9998477101325989, 0, 0)
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rotateX(1rad) => matrix3d(1, 0, 0, 0, 0, 0.5403022766113281, 0.8414709568023682, 0, 0, -0.8414709568023682, 0.5403022766113281, 0, 0, 0, 0, 1)
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rotateX(1rad) => matrix3d(1, 0, 0, 0, 0, 0.5403022766113281, 0.8414709568023682, 0, 0, -0.8414709568023682, 0.5403022766113281, 0, 0, 0, 0, 1)
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rotateY(1grad) => matrix3d(0.9998766183853149, 0, -0.015707317739725113, 0, 0, 1, 0, 0, 0.015707317739725113, 0, 0.9998766183853149, 0, 0, 0, 0, 1)
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rotateY(1grad) => matrix3d(0.9998766183853149, 0, -0.015707317739725113, 0, 0, 1, 0, 0, 0.015707317739725113, 0, 0.9998766183853149, 0, 0, 0, 0, 1)
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rotateZ(1turn) => matrix(1, 1.7484555314695172e-7, -1.7484555314695172e-7, 1, 0, 0)
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rotateZ(1turn) => matrix(1, 1.7484555314695172e-7, -1.7484555314695172e-7, 1, 0, 0)
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rotate3d(0, 1, 0, 45rad) => matrix3d(0.5253219604492188, 0, -0.8509035110473633, 0, 0, 1, 0, 0, 0.8509035110473633, 0, 0.5253219604492188, 0, 0, 0, 0, 1)
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skew(1deg, 1rad) => matrix(1, 1.5574077367782593, 0.01745506562292576, 1, 0, 0)
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skew(1deg, 1rad) => matrix(1, 1.5574077367782593, 0.01745506562292576, 1, 0, 0)
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skewX(1deg) => matrix(1, 0, 0.01745506562292576, 1, 0, 0)
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skewX(1deg) => matrix(1, 0, 0.01745506562292576, 1, 0, 0)
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skewY(1rad) => matrix(1, 1.5574077367782593, 0, 1, 0, 0)
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skewY(1rad) => matrix(1, 1.5574077367782593, 0, 1, 0, 0)
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@ -13,6 +13,9 @@
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"none",
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"none",
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"matrix(1, 2, 3, 4, 5, 6)",
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"matrix(1, 2, 3, 4, 5, 6)",
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"matrix3d(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)",
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"matrix3d(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)",
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"perspective(none)",
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"perspective(0)",
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"perspective(4cm)",
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"translate(1%, 2px)",
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"translate(1%, 2px)",
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"translate3d(1%, 2px, 3em)",
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"translate3d(1%, 2px, 3em)",
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"translateX(1px)",
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"translateX(1px)",
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@ -23,10 +26,15 @@
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"scaleX(200%)",
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"scaleX(200%)",
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"scaleY(2.5)",
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"scaleY(2.5)",
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"scaleY(250%)",
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"scaleY(250%)",
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"scaleZ(1.5)",
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"scaleZ(150%)",
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"scale3d(1, 2, 1.5)",
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"scale3d(100%, 200%, 150%)",
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"rotate(1deg)",
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"rotate(1deg)",
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"rotateX(1rad)",
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"rotateX(1rad)",
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"rotateY(1grad)",
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"rotateY(1grad)",
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"rotateZ(1turn)",
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"rotateZ(1turn)",
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"rotate3d(0, 1, 0, 45rad)",
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"skew(1deg, 1rad)",
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"skew(1deg, 1rad)",
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"skewX(1deg)",
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"skewX(1deg)",
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"skewY(1rad)",
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"skewY(1rad)",
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@ -5130,10 +5130,20 @@ RefPtr<StyleValue> Parser::parse_transform_value(TokenStream<ComponentValue>& to
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}
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}
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break;
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break;
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}
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}
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case TransformFunctionParameterType::Length: {
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case TransformFunctionParameterType::Length:
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case TransformFunctionParameterType::LengthNone: {
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if (maybe_calc_value && maybe_calc_value->resolves_to_length()) {
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if (maybe_calc_value && maybe_calc_value->resolves_to_length()) {
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values.append(maybe_calc_value.release_nonnull());
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values.append(maybe_calc_value.release_nonnull());
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} else {
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} else {
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if (function_metadata.parameters[argument_index].type == TransformFunctionParameterType::LengthNone) {
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auto identifier_value = parse_identifier_value(value);
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if (identifier_value && identifier_value->to_identifier() == ValueID::None) {
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values.append(identifier_value.release_nonnull());
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argument_index++;
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continue;
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}
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}
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auto dimension_value = parse_dimension_value(value);
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auto dimension_value = parse_dimension_value(value);
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if (!dimension_value)
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if (!dimension_value)
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return nullptr;
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return nullptr;
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@ -95,6 +95,14 @@
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}
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}
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]
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]
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},
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},
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"perspective": {
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"parameters": [
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{
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"type": "<length-none>",
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"required": true
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}
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]
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},
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"translate": {
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"translate": {
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"parameters": [
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"parameters": [
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{
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{
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@ -159,6 +167,22 @@
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}
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}
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]
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]
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},
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},
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"scale3d": {
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"parameters": [
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{
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"type": "<number-percentage>",
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"required": true
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},
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{
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"type": "<number-percentage>",
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"required": true
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},
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{
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"type": "<number-percentage>",
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"required": true
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}
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]
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},
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"scaleX": {
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"scaleX": {
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"parameters": [
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"parameters": [
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{
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{
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@ -175,6 +199,14 @@
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}
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}
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]
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]
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},
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},
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"scaleZ": {
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"parameters": [
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{
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"type": "<number-percentage>",
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"required": true
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}
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]
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},
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"rotate": {
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"rotate": {
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"parameters": [
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"parameters": [
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{
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{
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@ -183,6 +215,26 @@
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}
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}
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]
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]
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},
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},
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"rotate3d": {
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"parameters": [
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{
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"type": "<number>",
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"required": true
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},
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{
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"type": "<number>",
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"required": true
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},
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{
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"type": "<number>",
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"required": true
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},
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{
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"type": "<angle>",
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"required": true
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}
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]
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},
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"rotateX": {
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"rotateX": {
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"parameters": [
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"parameters": [
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{
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{
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@ -51,6 +51,23 @@ ErrorOr<Gfx::FloatMatrix4x4> Transformation::to_matrix(Optional<Painting::Painta
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}
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}
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switch (m_function) {
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switch (m_function) {
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case CSS::TransformFunction::Perspective:
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// https://drafts.csswg.org/css-transforms-2/#perspective
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// Count is zero when null parameter
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if (count == 1) {
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// FIXME: Add support for the 'perspective-origin' CSS property.
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auto distance = TRY(value(0));
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return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, -1 / (distance <= 0 ? 1 : distance), 1);
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} else {
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return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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}
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break;
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case CSS::TransformFunction::Matrix:
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case CSS::TransformFunction::Matrix:
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if (count == 6)
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if (count == 6)
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return Gfx::FloatMatrix4x4(TRY(value(0)), TRY(value(2)), 0, TRY(value(4)),
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return Gfx::FloatMatrix4x4(TRY(value(0)), TRY(value(2)), 0, TRY(value(4)),
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@ -116,6 +133,13 @@ ErrorOr<Gfx::FloatMatrix4x4> Transformation::to_matrix(Optional<Painting::Painta
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0, 0, 1, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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0, 0, 0, 1);
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break;
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break;
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case CSS::TransformFunction::Scale3d:
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if (count == 3)
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return Gfx::FloatMatrix4x4(TRY(value(0)), 0, 0, 0,
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0, TRY(value(1)), 0, 0,
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0, 0, TRY(value(2)), 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::ScaleX:
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case CSS::TransformFunction::ScaleX:
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if (count == 1)
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if (count == 1)
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return Gfx::FloatMatrix4x4(TRY(value(0)), 0, 0, 0,
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return Gfx::FloatMatrix4x4(TRY(value(0)), 0, 0, 0,
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@ -130,6 +154,17 @@ ErrorOr<Gfx::FloatMatrix4x4> Transformation::to_matrix(Optional<Painting::Painta
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0, 0, 1, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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0, 0, 0, 1);
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break;
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break;
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case CSS::TransformFunction::ScaleZ:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, TRY(value(0)), 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::Rotate3d:
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if (count == 4)
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return Gfx::rotation_matrix({ TRY(value(0)), TRY(value(1)), TRY(value(2)) }, TRY(value(3)));
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break;
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case CSS::TransformFunction::RotateX:
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case CSS::TransformFunction::RotateX:
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if (count == 1)
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if (count == 1)
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return Gfx::rotation_matrix({ 1.0f, 0.0f, 0.0f }, TRY(value(0)));
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return Gfx::rotation_matrix({ 1.0f, 0.0f, 0.0f }, TRY(value(0)));
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