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Userland: Add GUI::Window::add_menu() and use it everywhere
Applications previously had to create a GUI::Menubar object, add menus to it, and then call GUI::Window::set_menubar(). This patch introduces GUI::Window::add_menu() which creates the menubar automatically and adds items to it. Application code becomes slightly simpler as a result. :^)
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a4fdb7f029
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687a12d7fb
58 changed files with 187 additions and 311 deletions
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@ -60,9 +60,7 @@ int main(int argc, char** argv)
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});
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main_widget_updater->start();
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auto menubar = GUI::Menubar::construct();
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auto& file_menu = menubar->add_menu("&File");
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auto& file_menu = window->add_menu("&File");
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file_menu.add_action(GUI::Action::create("Export", { Mod_Ctrl, Key_E }, [&](const GUI::Action&) {
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save_path = GUI::FilePicker::get_save_filepath(window, "Untitled", "wav");
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if (!save_path.has_value())
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@ -81,13 +79,11 @@ int main(int argc, char** argv)
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return;
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}));
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auto& edit_menu = menubar->add_menu("&Edit");
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auto& edit_menu = window->add_menu("&Edit");
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main_widget.add_actions(edit_menu);
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auto& help_menu = menubar->add_menu("&Help");
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auto& help_menu = window->add_menu("&Help");
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help_menu.add_action(GUI::CommonActions::make_about_action("Piano", app_icon, window));
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window->set_menubar(move(menubar));
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return app->exec();
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}
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