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Userland: Add GUI::Window::add_menu() and use it everywhere
Applications previously had to create a GUI::Menubar object, add menus to it, and then call GUI::Window::set_menubar(). This patch introduces GUI::Window::add_menu() which creates the menubar automatically and adds items to it. Application code becomes slightly simpler as a result. :^)
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58 changed files with 187 additions and 311 deletions
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@ -271,9 +271,7 @@ int main(int argc, char* argv[])
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auto& treemapwidget = *mainwidget.find_descendant_of_type_named<SpaceAnalyzer::TreeMapWidget>("tree_map");
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auto& statusbar = *mainwidget.find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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auto menubar = GUI::Menubar::construct();
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auto& file_menu = menubar->add_menu("&File");
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auto& file_menu = window->add_menu("&File");
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file_menu.add_action(GUI::Action::create("&Analyze", [&](auto&) {
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analyze(tree, treemapwidget, statusbar);
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}));
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@ -282,11 +280,9 @@ int main(int argc, char* argv[])
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app->quit();
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}));
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auto& help_menu = menubar->add_menu("&Help");
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auto& help_menu = window->add_menu("&Help");
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help_menu.add_action(GUI::CommonActions::make_about_action(APP_NAME, app_icon, window));
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window->set_menubar(move(menubar));
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// Configure the nodes context menu.
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auto open_folder_action = GUI::Action::create("Open Folder", { Mod_Ctrl, Key_O }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/open.png"), [&](auto&) {
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Desktop::Launcher::open(URL::create_with_file_protocol(get_absolute_path_to_selected_node(treemapwidget)));
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