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Userland: Add GUI::Window::add_menu() and use it everywhere

Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().

This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
This commit is contained in:
Andreas Kling 2021-07-21 21:21:03 +02:00
parent a4fdb7f029
commit 687a12d7fb
58 changed files with 187 additions and 311 deletions

View file

@ -271,9 +271,7 @@ int main(int argc, char* argv[])
auto& treemapwidget = *mainwidget.find_descendant_of_type_named<SpaceAnalyzer::TreeMapWidget>("tree_map");
auto& statusbar = *mainwidget.find_descendant_of_type_named<GUI::Statusbar>("statusbar");
auto menubar = GUI::Menubar::construct();
auto& file_menu = menubar->add_menu("&File");
auto& file_menu = window->add_menu("&File");
file_menu.add_action(GUI::Action::create("&Analyze", [&](auto&) {
analyze(tree, treemapwidget, statusbar);
}));
@ -282,11 +280,9 @@ int main(int argc, char* argv[])
app->quit();
}));
auto& help_menu = menubar->add_menu("&Help");
auto& help_menu = window->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action(APP_NAME, app_icon, window));
window->set_menubar(move(menubar));
// Configure the nodes context menu.
auto open_folder_action = GUI::Action::create("Open Folder", { Mod_Ctrl, Key_O }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/open.png"), [&](auto&) {
Desktop::Launcher::open(URL::create_with_file_protocol(get_absolute_path_to_selected_node(treemapwidget)));