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Userland: Add GUI::Window::add_menu() and use it everywhere
Applications previously had to create a GUI::Menubar object, add menus to it, and then call GUI::Window::set_menubar(). This patch introduces GUI::Window::add_menu() which creates the menubar automatically and adds items to it. Application code becomes slightly simpler as a result. :^)
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a4fdb7f029
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58 changed files with 187 additions and 311 deletions
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@ -309,8 +309,7 @@ int main(int argc, char** argv)
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},
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&process_table_view);
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auto menubar = GUI::Menubar::construct();
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auto& file_menu = menubar->add_menu("&File");
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auto& file_menu = window->add_menu("&File");
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file_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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}));
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@ -328,7 +327,7 @@ int main(int argc, char** argv)
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process_context_menu->popup(event.screen_position(), process_properties_action);
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};
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auto& frequency_menu = menubar->add_menu("F&requency");
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auto& frequency_menu = window->add_menu("F&requency");
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GUI::ActionGroup frequency_action_group;
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frequency_action_group.set_exclusive(true);
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@ -346,11 +345,9 @@ int main(int argc, char** argv)
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make_frequency_action(3, true);
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make_frequency_action(5);
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auto& help_menu = menubar->add_menu("&Help");
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auto& help_menu = window->add_menu("&Help");
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help_menu.add_action(GUI::CommonActions::make_about_action("System Monitor", app_icon, window));
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window->set_menubar(move(menubar));
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process_table_view.on_activation = [&](auto&) {
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if (process_properties_action->is_enabled())
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process_properties_action->activate();
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