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Userland: Add GUI::Window::add_menu() and use it everywhere

Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().

This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
This commit is contained in:
Andreas Kling 2021-07-21 21:21:03 +02:00
parent a4fdb7f029
commit 687a12d7fb
58 changed files with 187 additions and 311 deletions

View file

@ -47,9 +47,7 @@ int main(int argc, char** argv)
auto& game = window->set_main_widget<Breakout::Game>();
window->show();
auto menubar = GUI::Menubar::construct();
auto& game_menu = menubar->add_menu("&Game");
auto& game_menu = window->add_menu("&Game");
game_menu.add_action(GUI::Action::create_checkable("&Pause", { {}, Key_P }, [&](auto& action) {
game.set_paused(action.is_checked());
}));
@ -60,10 +58,8 @@ int main(int argc, char** argv)
GUI::Application::the()->quit();
}));
auto& help_menu = menubar->add_menu("&Help");
auto& help_menu = window->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Breakout", app_icon, window));
window->set_menubar(move(menubar));
return app->exec();
}