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Userland: Add GUI::Window::add_menu() and use it everywhere

Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().

This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
This commit is contained in:
Andreas Kling 2021-07-21 21:21:03 +02:00
parent a4fdb7f029
commit 687a12d7fb
58 changed files with 187 additions and 311 deletions

View file

@ -110,8 +110,7 @@ int main(int argc, char** argv)
});
main_toolbar.add_action(rotate_pattern_action);
auto menubar = GUI::Menubar::construct();
auto& game_menu = menubar->add_menu("&Game");
auto& game_menu = window->add_menu("&Game");
game_menu.add_action(clear_board_action);
game_menu.add_action(randomize_cells_action);
@ -123,11 +122,9 @@ int main(int argc, char** argv)
GUI::Application::the()->quit();
}));
auto& help_menu = menubar->add_menu("&Help");
auto& help_menu = window->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Game Of Life", app_icon, window));
window->set_menubar(move(menubar));
board_widget.on_running_state_change = [&]() {
if (board_widget.is_running()) {
statusbar.set_text("Running...");